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Allow LegacyScoreEncoder
to be used without a beatmap if frames are already legacy frames
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@ -5,9 +5,11 @@ using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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using JetBrains.Annotations;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.IO.Legacy;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Replays.Types;
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using SharpCompress.Compressors.LZMA;
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@ -29,12 +31,21 @@ namespace osu.Game.Scoring.Legacy
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private readonly Score score;
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private readonly IBeatmap beatmap;
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public LegacyScoreEncoder(Score score, IBeatmap beatmap)
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/// <summary>
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/// Create a new score encoder for a specific score.
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/// </summary>
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/// <param name="score">The score to be encoded.</param>
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/// <param name="beatmap">The beatmap used to convert frames for the score. May be null if the frames are already <see cref="LegacyReplayFrame"/>s.</param>
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/// <exception cref="ArgumentException"></exception>
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public LegacyScoreEncoder(Score score, [CanBeNull] IBeatmap beatmap)
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{
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this.score = score;
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this.beatmap = beatmap;
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if (score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID > 3)
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if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame))
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throw new ArgumentException("Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap));
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if (score.ScoreInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.Ruleset.OnlineID > 3)
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throw new ArgumentException("Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
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}
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