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Use transformation to set fruit rotation
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@ -5,6 +5,7 @@ using System;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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{
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base.UpdateInitialTransforms();
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base.UpdateInitialTransforms();
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ScaleContainer.Rotation = (RandomSingle(1) - 0.5f) * 40;
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ScaleContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
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}
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}
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private void updatePiece()
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private void updatePiece()
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