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Seek to previous object endtime after successful placement
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@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Edit
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{
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{
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EditorBeatmap.Add(hitObject);
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EditorBeatmap.Add(hitObject);
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adjustableClock.Seek(hitObject.StartTime);
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adjustableClock.Seek(hitObject.GetEndTime());
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}
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}
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showGridFor(Enumerable.Empty<HitObject>());
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showGridFor(Enumerable.Empty<HitObject>());
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