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Pass track from Player to components
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parent
7c3ae4ed42
commit
2e3ecf71c7
@ -19,7 +19,12 @@ namespace osu.Game.Tests.Gameplay
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{
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GameplayClockContainer gcc = null;
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AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)));
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AddStep("create container", () =>
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{
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Add(gcc = new GameplayClockContainer(working.GetRealTrack(), working, Array.Empty<Mod>(), 0));
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});
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AddStep("start track", () => gcc.Start());
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AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
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}
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@ -59,7 +59,9 @@ namespace osu.Game.Tests.Gameplay
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AddStep("create container", () =>
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{
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Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0));
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Add(gameplayContainer = new GameplayClockContainer(working.GetRealTrack(), working, Array.Empty<Mod>(), 0));
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gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
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{
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@ -103,7 +105,7 @@ namespace osu.Game.Tests.Gameplay
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
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SelectedMods.Value = new[] { testedMod };
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Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, SelectedMods.Value, 0));
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Add(gameplayContainer = new GameplayClockContainer(MusicController.CurrentTrack, Beatmap.Value, SelectedMods.Value, 0));
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gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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{
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@ -32,7 +32,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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requestCount = 0;
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increment = skip_time;
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Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty<Mod>(), 0)
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var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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Child = gameplayClockContainer = new GameplayClockContainer(working.GetRealTrack(), working, Array.Empty<Mod>(), 0)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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@ -8,11 +8,10 @@ using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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@ -28,24 +27,23 @@ namespace osu.Game.Screens.Play
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public Action OnComplete;
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private readonly DrawableRuleset drawableRuleset;
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private readonly ITrack track;
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private readonly BindableDouble trackFreq = new BindableDouble(1);
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private DrawableTrack track;
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private const float duration = 2500;
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private SampleChannel failSample;
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public FailAnimation(DrawableRuleset drawableRuleset)
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public FailAnimation(DrawableRuleset drawableRuleset, ITrack track)
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{
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this.drawableRuleset = drawableRuleset;
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this.track = track;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, IBindable<WorkingBeatmap> beatmap, MusicController musicController)
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private void load(AudioManager audio, IBindable<WorkingBeatmap> beatmap)
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{
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track = musicController.CurrentTrack;
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failSample = audio.Samples.Get(@"Gameplay/failsound");
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}
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@ -69,7 +67,7 @@ namespace osu.Game.Screens.Play
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Expire();
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});
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track.AddAdjustment(AdjustableProperty.Frequency, trackFreq);
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(track as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Frequency, trackFreq);
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applyToPlayfield(drawableRuleset.Playfield);
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drawableRuleset.Playfield.HitObjectContainer.FlashColour(Color4.Red, 500);
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@ -108,7 +106,7 @@ namespace osu.Game.Screens.Play
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq);
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(track as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq);
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}
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}
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}
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@ -11,12 +11,10 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.Play
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@ -29,7 +27,7 @@ namespace osu.Game.Screens.Play
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private readonly WorkingBeatmap beatmap;
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private readonly IReadOnlyList<Mod> mods;
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private DrawableTrack track;
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private ITrack track;
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public readonly BindableBool IsPaused = new BindableBool();
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@ -62,11 +60,13 @@ namespace osu.Game.Screens.Play
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private readonly FramedOffsetClock platformOffsetClock;
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public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
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public GameplayClockContainer(ITrack track, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
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{
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this.beatmap = beatmap;
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this.mods = mods;
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this.gameplayStartTime = gameplayStartTime;
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this.track = track;
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firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
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RelativeSizeAxes = Axes.Both;
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@ -96,10 +96,8 @@ namespace osu.Game.Screens.Play
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private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, MusicController musicController)
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private void load(OsuConfigManager config)
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{
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track = musicController.CurrentTrack;
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userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
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userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
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@ -132,7 +130,7 @@ namespace osu.Game.Screens.Play
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Schedule(() =>
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{
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adjustableClock.ChangeSource(track);
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adjustableClock.ChangeSource((IAdjustableClock)track);
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updateRate();
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if (!IsPaused.Value)
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@ -203,8 +201,8 @@ namespace osu.Game.Screens.Play
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removeSourceClockAdjustments();
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track = new DrawableTrack(new TrackVirtual(track.Length));
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adjustableClock.ChangeSource(track);
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track = new TrackVirtual(track.Length);
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adjustableClock.ChangeSource((IAdjustableClock)track);
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}
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protected override void Update()
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@ -224,8 +222,8 @@ namespace osu.Game.Screens.Play
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speedAdjustmentsApplied = true;
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track.ResetSpeedAdjustments();
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track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
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track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
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(track as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
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(track as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
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foreach (var mod in mods.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(track);
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@ -8,6 +8,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -150,7 +151,7 @@ namespace osu.Game.Screens.Play
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config)
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private void load(AudioManager audio, OsuConfigManager config, MusicController musicController)
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{
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Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
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@ -178,7 +179,7 @@ namespace osu.Game.Screens.Play
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if (!ScoreProcessor.Mode.Disabled)
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
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InternalChild = GameplayClockContainer = new GameplayClockContainer(musicController.CurrentTrack, Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
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AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
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AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
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@ -187,7 +188,7 @@ namespace osu.Game.Screens.Play
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addUnderlayComponents(GameplayClockContainer);
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addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
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addOverlayComponents(GameplayClockContainer, Beatmap.Value);
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addOverlayComponents(GameplayClockContainer, Beatmap.Value, musicController.CurrentTrack);
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if (!DrawableRuleset.AllowGameplayOverlays)
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{
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@ -264,7 +265,7 @@ namespace osu.Game.Screens.Play
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});
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}
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private void addOverlayComponents(Container target, WorkingBeatmap working)
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private void addOverlayComponents(Container target, WorkingBeatmap working, ITrack track)
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{
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target.AddRange(new[]
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{
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@ -331,7 +332,7 @@ namespace osu.Game.Screens.Play
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performImmediateExit();
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},
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},
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failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
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failAnimation = new FailAnimation(DrawableRuleset, track) { OnComplete = onFailComplete, },
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});
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}
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