diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index eb499b5da6..232964587c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -60,7 +60,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Samples = s.Samples, SampleControlPoint = s.SampleControlPoint, TimePreempt = s.TimePreempt, - TimeFadein = s.TimeFadein + TimeFadein = s.TimeFadein, + HitWindow300 = s.HitWindow300, + HitWindow100 = s.HitWindow100, + HitWindow50 = s.HitWindow50 }) }; diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 2d1331d30a..0e7c2f3d4d 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -16,9 +16,9 @@ namespace osu.Game.Rulesets.Osu.Objects public const double OBJECT_RADIUS = 64; private const double hittable_range = 300; - private const double hit_window_50 = 150; - private const double hit_window_100 = 80; - private const double hit_window_300 = 30; + public double HitWindow50 = 150; + public double HitWindow100 = 80; + public double HitWindow300 = 30; public float TimePreempt = 600; public float TimeFadein = 400; @@ -50,13 +50,13 @@ namespace osu.Game.Rulesets.Osu.Objects switch (result) { default: - return 300; + return hittable_range; case HitResult.Meh: - return 150; + return HitWindow50; case HitResult.Good: - return 80; + return HitWindow100; case HitResult.Great: - return 30; + return HitWindow300; } } @@ -78,6 +78,10 @@ namespace osu.Game.Rulesets.Osu.Objects TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300); + HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 200, 150, 100); + HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 140, 100, 60); + HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 80, 50, 20); + Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; } }