mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 15:12:57 +08:00
Merge branch 'master' into placement-blueprint-movement
This commit is contained in:
commit
2e20380d07
@ -591,5 +591,27 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.Throws<IOException>(() => Decoder.GetDecoder<Beatmap>(stream));
|
Assert.Throws<IOException>(() => Decoder.GetDecoder<Beatmap>(stream));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAllowFallbackDecoderOverwrite()
|
||||||
|
{
|
||||||
|
Decoder<Beatmap> decoder = null;
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.DoesNotThrow(LegacyDifficultyCalculatorBeatmapDecoder.Register);
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||||
|
Assert.IsInstanceOf<LegacyDifficultyCalculatorBeatmapDecoder>(decoder);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,8 +18,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1);
|
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1);
|
||||||
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2);
|
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2);
|
||||||
overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number3);
|
overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number3);
|
||||||
overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number4, float.MaxValue);
|
overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number4);
|
||||||
|
|
||||||
Add(overlay);
|
Add(overlay);
|
||||||
|
|
||||||
|
@ -93,14 +93,12 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Registers a fallback decoder instantiation function.
|
/// Registers a fallback decoder instantiation function.
|
||||||
/// The fallback will be returned if the first non-empty line of the decoded stream does not match any known magic.
|
/// The fallback will be returned if the first non-empty line of the decoded stream does not match any known magic.
|
||||||
|
/// Calling this method will overwrite any existing global fallback registration for type <see cref="T"/> - use with caution.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T">Type of object being decoded.</typeparam>
|
/// <typeparam name="T">Type of object being decoded.</typeparam>
|
||||||
/// <param name="constructor">A function that constructs the fallback<see cref="Decoder"/>.</param>
|
/// <param name="constructor">A function that constructs the fallback<see cref="Decoder"/>.</param>
|
||||||
protected static void SetFallbackDecoder<T>(Func<Decoder> constructor)
|
protected static void SetFallbackDecoder<T>(Func<Decoder> constructor)
|
||||||
{
|
{
|
||||||
if (fallback_decoders.ContainsKey(typeof(T)))
|
|
||||||
throw new InvalidOperationException($"A fallback decoder was already added for type {typeof(T)}.");
|
|
||||||
|
|
||||||
fallback_decoders[typeof(T)] = constructor;
|
fallback_decoders[typeof(T)] = constructor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -89,11 +89,7 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
/// <param name="icon">Icon of the button.</param>
|
/// <param name="icon">Icon of the button.</param>
|
||||||
/// <param name="hotkey">Hotkey of the button.</param>
|
/// <param name="hotkey">Hotkey of the button.</param>
|
||||||
/// <param name="action">Binding the button does.</param>
|
/// <param name="action">Binding the button does.</param>
|
||||||
/// <param name="depth">
|
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action, Key? hotkey = null)
|
||||||
/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
|
|
||||||
/// <para>Notice this is different to <see cref="Footer"/>!</para>
|
|
||||||
/// </param>
|
|
||||||
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
|
|
||||||
{
|
{
|
||||||
var button = new BeatmapOptionsButton
|
var button = new BeatmapOptionsButton
|
||||||
{
|
{
|
||||||
@ -101,7 +97,6 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
SecondLineText = secondLine,
|
SecondLineText = secondLine,
|
||||||
Icon = icon,
|
Icon = icon,
|
||||||
ButtonColour = colour,
|
ButtonColour = colour,
|
||||||
Depth = depth,
|
|
||||||
Action = () =>
|
Action = () =>
|
||||||
{
|
{
|
||||||
Hide();
|
Hide();
|
||||||
@ -110,7 +105,7 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
HotKey = hotkey
|
HotKey = hotkey
|
||||||
};
|
};
|
||||||
|
|
||||||
buttonsContainer.Insert((int)depth, button);
|
buttonsContainer.Add(button);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
ValidForResume = false;
|
ValidForResume = false;
|
||||||
Edit();
|
Edit();
|
||||||
}, Key.Number3);
|
}, Key.Number4);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnResuming(IScreen last)
|
public override void OnResuming(IScreen last)
|
||||||
|
@ -230,9 +230,9 @@ namespace osu.Game.Screens.Select
|
|||||||
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
|
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
|
||||||
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
|
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
|
||||||
|
|
||||||
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
|
||||||
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1);
|
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1);
|
||||||
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2);
|
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2);
|
||||||
|
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number3);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.beatmaps == null)
|
if (this.beatmaps == null)
|
||||||
@ -413,7 +413,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
|
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
|
||||||
|
|
||||||
if (this.IsCurrentScreen() && Beatmap.Value?.Track != previous?.Track)
|
if (this.IsCurrentScreen() && Beatmap.Value?.Track != previous?.Track)
|
||||||
ensurePlayingSelected();
|
ensurePlayingSelected(true);
|
||||||
|
|
||||||
if (beatmap != null)
|
if (beatmap != null)
|
||||||
{
|
{
|
||||||
@ -585,18 +585,14 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
Track track = Beatmap.Value.Track;
|
Track track = Beatmap.Value.Track;
|
||||||
|
|
||||||
if (!track.IsRunning || restart)
|
if (!track.IsRunning)
|
||||||
{
|
{
|
||||||
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
||||||
|
|
||||||
if (music != null)
|
if (restart)
|
||||||
{
|
|
||||||
// use the global music controller (when available) to cancel a potential local user paused state.
|
|
||||||
music.SeekTo(track.RestartPoint);
|
|
||||||
music.Play();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
track.Restart();
|
track.Restart();
|
||||||
|
else
|
||||||
|
track.Start();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user