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Rename method

This commit is contained in:
Bartłomiej Dach 2022-11-30 22:54:14 +01:00
parent 830e243d12
commit 2e19e93036
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@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
comboColourBrightness.BindValueChanged(_ => UpdateComboColour()); comboColourBrightness.BindValueChanged(_ => UpdateComboColour());
// Apply transforms // Apply transforms
updateStateBasedOnResults(); updateStateFromResult();
} }
/// <summary> /// <summary>
@ -266,7 +266,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
// If not loaded, the state update happens in LoadComplete(). // If not loaded, the state update happens in LoadComplete().
if (IsLoaded) if (IsLoaded)
{ {
updateStateBasedOnResults(); updateStateFromResult();
// Combo colour may have been applied via a bindable flow while no object entry was attached. // Combo colour may have been applied via a bindable flow while no object entry was attached.
// Update here to ensure we're in a good state. // Update here to ensure we're in a good state.
@ -274,7 +274,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
} }
} }
private void updateStateBasedOnResults() private void updateStateFromResult()
{ {
if (Result.IsHit) if (Result.IsHit)
updateState(ArmedState.Hit, true); updateState(ArmedState.Hit, true);