1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:57:52 +08:00

Add test coverage

This commit is contained in:
Shane Woolcock 2020-10-07 17:52:39 +10:30
parent 8b8eb00bd7
commit 2e0a9f53c1
2 changed files with 15 additions and 5 deletions

View File

@ -3,6 +3,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Game.Overlays;
using osu.Game.Rulesets;
@ -23,32 +24,40 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestGameplayOverlayActivation()
{
AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
}
[Test]
public void TestGameplayOverlayActivationPaused()
{
AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("pause gameplay", () => Player.Pause());
AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value);
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
}
[Test]
public void TestGameplayOverlayActivationReplayLoaded()
{
AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("load a replay", () => Player.DrawableRuleset.HasReplayLoaded.Value = true);
AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value);
AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
}
[Test]
public void TestGameplayOverlayActivationBreaks()
{
AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime));
AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value);
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime));
AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
}
@ -57,6 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected class OverlayTestPlayer : TestPlayer
{
public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value;
public new Bindable<bool> LocalUserPlaying => base.LocalUserPlaying;
}
}
}

View File

@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
protected readonly Bindable<bool> LocalUserPlaying = new Bindable<bool>();
public int RestartCount;
@ -175,7 +175,7 @@ namespace osu.Game.Screens.Play
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
if (game != null)
localUserPlaying.BindTo(game.LocalUserPlaying);
LocalUserPlaying.BindTo(game.LocalUserPlaying);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
@ -362,7 +362,7 @@ namespace osu.Game.Screens.Play
{
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value;
OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
localUserPlaying.Value = inGameplay;
LocalUserPlaying.Value = inGameplay;
}
private void updatePauseOnFocusLostState() =>
@ -667,7 +667,7 @@ namespace osu.Game.Screens.Play
screenSuspension?.Expire();
// Ensure we reset the LocalUserPlaying state
localUserPlaying.Value = false;
LocalUserPlaying.Value = false;
fadeOut();
base.OnSuspending(next);
@ -699,7 +699,7 @@ namespace osu.Game.Screens.Play
musicController.ResetTrackAdjustments();
// Ensure we reset the LocalUserPlaying state
localUserPlaying.Value = false;
LocalUserPlaying.Value = false;
fadeOut();
return base.OnExiting(next);