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Better constants.
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00b139b3df
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@ -16,7 +16,7 @@ namespace osu.Game.Screens.Select.Options
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{
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{
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public class BeatmapOptionsButton : ClickableContainer
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public class BeatmapOptionsButton : ClickableContainer
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{
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{
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public static readonly Vector2 SIZE = new Vector2(130f, 100f);
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private static readonly float width = 130;
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private Box background, flash;
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private Box background, flash;
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private TextAwesome iconText;
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private TextAwesome iconText;
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@ -69,7 +69,8 @@ namespace osu.Game.Screens.Select.Options
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public BeatmapOptionsButton()
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public BeatmapOptionsButton()
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{
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{
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Size = SIZE;
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Width = width;
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RelativeSizeAxes = Axes.Y;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -17,6 +17,7 @@ namespace osu.Game.Screens.Select.Options
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{
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{
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private const float transition_duration = 500;
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private const float transition_duration = 500;
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private const float x_position = 290;
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private const float x_position = 290;
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private const float height = 100;
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private Container background;
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private Container background;
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private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
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private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
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@ -74,7 +75,8 @@ namespace osu.Game.Screens.Select.Options
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},
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},
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buttonsContainer = new FillFlowContainer<BeatmapOptionsButton>
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buttonsContainer = new FillFlowContainer<BeatmapOptionsButton>
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.X,
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Height = 100,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Direction = FillDirection.Left,
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Direction = FillDirection.Left,
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