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Dispose enumerators for safety

This commit is contained in:
smoogipoo 2020-04-17 14:40:29 +09:00
parent 4e4fe5cc90
commit 2dee5e03e3

View File

@ -39,14 +39,15 @@ namespace osu.Game.Rulesets.Osu.UI
{
DrawableHitObject blockingObject = null;
var enumerator = new HitObjectEnumerator(hitObjectContainer, hitObject.HitObject.StartTime);
while (enumerator.MoveNext())
using (var enumerator = new HitObjectEnumerator(hitObjectContainer, hitObject.HitObject.StartTime))
{
Debug.Assert(enumerator.Current != null);
while (enumerator.MoveNext())
{
Debug.Assert(enumerator.Current != null);
if (hitObjectCanBlockFutureHits(enumerator.Current))
blockingObject = enumerator.Current;
if (hitObjectCanBlockFutureHits(enumerator.Current))
blockingObject = enumerator.Current;
}
}
// If there is no previous hitobject, allow the hit.
@ -76,17 +77,18 @@ namespace osu.Game.Rulesets.Osu.UI
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
throw new InvalidOperationException($"A {hitObject} was hit before it become hittable!");
var enumerator = new HitObjectEnumerator(hitObjectContainer, hitObject.HitObject.StartTime);
while (enumerator.MoveNext())
using (var enumerator = new HitObjectEnumerator(hitObjectContainer, hitObject.HitObject.StartTime))
{
Debug.Assert(enumerator.Current != null);
while (enumerator.MoveNext())
{
Debug.Assert(enumerator.Current != null);
if (enumerator.Current.Judged)
continue;
if (enumerator.Current.Judged)
continue;
if (hitObjectCanBlockFutureHits(enumerator.Current))
((DrawableOsuHitObject)enumerator.Current).MissForcefully();
if (hitObjectCanBlockFutureHits(enumerator.Current))
((DrawableOsuHitObject)enumerator.Current).MissForcefully();
}
}
}
@ -180,6 +182,7 @@ namespace osu.Game.Rulesets.Osu.UI
public void Dispose()
{
hitObjectEnumerator?.Dispose();
}
}
}