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Add more flashiness during kiai time
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@ -228,6 +228,15 @@ namespace osu.Game.Screens.Menu
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ripple.ScaleTo(ripple.Scale * 1.04f, beatLength, EasingTypes.OutQuint);
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ripple.FadeOut(beatLength);
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if (kiai && flashLayer.Alpha < 0.4f)
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{
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flashLayer.ClearTransforms();
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flashLayer.FadeTo(0.14f, beat_in_time, EasingTypes.Out);
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using (flashLayer.BeginDelayedSequence(beat_in_time))
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flashLayer.FadeOut(beatLength);
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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