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Use textbox focus state directly rather than trying to track it independently
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commit
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@ -143,8 +143,6 @@ namespace osu.Game.Overlays.Mods
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protected ShearedToggleButton? CustomisationButton { get; private set; }
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protected ShearedToggleButton? CustomisationButton { get; private set; }
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protected SelectAllModsButton? SelectAllModsButton { get; set; }
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protected SelectAllModsButton? SelectAllModsButton { get; set; }
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private bool textBoxShouldFocus;
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private Sample? columnAppearSample;
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private Sample? columnAppearSample;
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private WorkingBeatmap? beatmap;
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private WorkingBeatmap? beatmap;
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@ -542,7 +540,7 @@ namespace osu.Game.Overlays.Mods
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if (customisationVisible.Value)
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if (customisationVisible.Value)
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SearchTextBox.KillFocus();
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SearchTextBox.KillFocus();
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else
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else
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setTextBoxFocus(textBoxShouldFocus);
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setTextBoxFocus(textSearchStartsActive.Value);
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}
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}
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/// <summary>
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/// <summary>
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@ -798,15 +796,13 @@ namespace osu.Game.Overlays.Mods
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return false;
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return false;
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// TODO: should probably eventually support typical platform search shortcuts (`Ctrl-F`, `/`)
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// TODO: should probably eventually support typical platform search shortcuts (`Ctrl-F`, `/`)
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setTextBoxFocus(!textBoxShouldFocus);
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setTextBoxFocus(!SearchTextBox.HasFocus);
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return true;
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return true;
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}
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}
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private void setTextBoxFocus(bool keepFocus)
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private void setTextBoxFocus(bool focus)
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{
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{
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textBoxShouldFocus = keepFocus;
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if (focus)
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if (textBoxShouldFocus)
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SearchTextBox.TakeFocus();
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SearchTextBox.TakeFocus();
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else
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else
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SearchTextBox.KillFocus();
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SearchTextBox.KillFocus();
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