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Merge pull request #16826 from smoogipoo/fix-beatmap-availability-check
Fix comparison leading to incorrect beatmap availabilities
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commit
2dcb726581
@ -92,7 +92,8 @@ namespace osu.Game.Tests.Online
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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AddAssert("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
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addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
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}
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[Test]
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@ -165,7 +165,7 @@ namespace osu.Game.Stores
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public override bool IsAvailableLocally(BeatmapSetInfo model)
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{
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return Realm.Run(realm => realm.All<BeatmapInfo>().Any(b => b.OnlineID == model.OnlineID));
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return Realm.Run(realm => realm.All<BeatmapSetInfo>().Any(s => s.OnlineID == model.OnlineID));
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}
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public override string HumanisedModelName => "beatmap";
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