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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-scroll-container

This commit is contained in:
Andrei Zavatski 2020-03-30 13:37:25 +03:00
commit 2dc81bbcfa
40 changed files with 734 additions and 115 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Catch.Mods
Value = 5,
};
public override string SettingDescription
{
get
{
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSpinnerSpunOut : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SpinnerDisc),
typeof(DrawableSpinner),
typeof(DrawableOsuHitObject),
typeof(OsuModSpunOut)
};
[SetUp]
public void SetUp() => Schedule(() =>
{
SelectedMods.Value = new[] { new OsuModSpunOut() };
});
[Test]
public void TestSpunOut()
{
DrawableSpinner spinner = null;
AddStep("create spinner", () => spinner = createSpinner());
AddUntilStep("wait for end", () => Time.Current > spinner.LifetimeEnd);
AddAssert("spinner is completed", () => spinner.Progress >= 1);
}
private DrawableSpinner createSpinner()
{
var spinner = new Spinner
{
StartTime = Time.Current + 500,
EndTime = Time.Current + 2500
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableSpinner = new DrawableSpinner(spinner)
{
Anchor = Anchor.Centre
};
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
Add(drawableSpinner);
return drawableSpinner;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Osu.Mods
Value = 5,
};
public override string SettingDescription
{
get
{
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);

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@ -2,21 +2,46 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModSpunOut : Mod
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Spun Out";
public override string Acronym => "SO";
public override IconUsage? Icon => OsuIcon.ModSpunout;
public override ModType Type => ModType.DifficultyReduction;
public override ModType Type => ModType.Automation;
public override string Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var hitObject in drawables)
{
if (hitObject is DrawableSpinner spinner)
{
spinner.HandleUserInput = false;
spinner.OnUpdate += onSpinnerUpdate;
}
}
}
private void onSpinnerUpdate(Drawable drawable)
{
var spinner = (DrawableSpinner)drawable;
spinner.Disc.Tracking = true;
spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
}
}
}

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@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public readonly SkinnableDrawable CirclePiece;
private readonly Container scaleContainer;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
public DrawableHitCircle(HitCircle h)
: base(h)
{
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
ApproachCircle = new ApproachCircle
{
Alpha = 0,

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@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
private readonly Slider slider;
public DrawableSliderHead(Slider slider, HitCircle h)

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@ -87,6 +87,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
if (IsHit) return;
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;

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@ -176,17 +176,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void Update()
{
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
if (!SpmCounter.IsPresent && Disc.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
base.Update();
if (HandleUserInput)
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!SpmCounter.IsPresent && Disc.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
SpmCounter.SetRotation(Disc.RotationAbsolute);

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@ -73,6 +73,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
/// <summary>
/// Whether currently in the correct time range to allow spinning.
/// </summary>
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
protected override bool OnMouseMove(MouseMoveEvent e)
{
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
@ -93,27 +98,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override void Update()
{
base.Update();
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
var delta = thisAngle - lastAngle;
if (validAndTracking)
{
if (!rotationTransferred)
{
currentRotation = Rotation * 2;
rotationTransferred = true;
}
if (thisAngle - lastAngle > 180)
lastAngle += 360;
else if (lastAngle - thisAngle > 180)
lastAngle -= 360;
currentRotation += thisAngle - lastAngle;
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
}
if (tracking)
Rotate(delta);
lastAngle = thisAngle;
@ -128,5 +118,38 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
}
/// <summary>
/// Rotate the disc by the provided angle (in addition to any existing rotation).
/// </summary>
/// <remarks>
/// Will be a no-op if not a valid time to spin.
/// </remarks>
/// <param name="angle">The delta angle.</param>
public void Rotate(float angle)
{
if (!isSpinnableTime)
return;
if (!rotationTransferred)
{
currentRotation = Rotation * 2;
rotationTransferred = true;
}
if (angle > 180)
{
lastAngle += 360;
angle -= 360;
}
else if (-angle > 180)
{
lastAngle -= 360;
angle += 360;
}
currentRotation += angle;
RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
}
}
}

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@ -113,7 +113,6 @@ namespace osu.Game.Rulesets.Osu
new OsuModEasy(),
new OsuModNoFail(),
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
new OsuModSpunOut(),
};
case ModType.DifficultyIncrease:
@ -139,6 +138,7 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
new OsuModRelax(),
new OsuModAutopilot(),
new OsuModSpunOut(),
};
case ModType.Fun:

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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu
ApproachCircle,
ReverseArrow,
HitCircleText,
SliderHeadHitCircle,
SliderFollowCircle,
SliderBall,
SliderBody,

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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
@ -18,8 +19,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacyMainCirclePiece : CompositeDrawable
{
public LegacyMainCirclePiece()
private readonly string priorityLookup;
public LegacyMainCirclePiece(string priorityLookup = null)
{
this.priorityLookup = priorityLookup;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
}
@ -39,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
hitCircleSprite = new Sprite
{
Texture = skin.GetTexture("hitcircle"),
Texture = getTextureWithFallback(string.Empty),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -51,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
}, confineMode: ConfineMode.NoScaling),
new Sprite
{
Texture = skin.GetTexture("hitcircleoverlay"),
Texture = getTextureWithFallback("overlay"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
@ -65,6 +70,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
Texture getTextureWithFallback(string name)
{
Texture tex = null;
if (!string.IsNullOrEmpty(priorityLookup))
tex = skin.GetTexture($"{priorityLookup}{name}");
return tex ?? skin.GetTexture($"hitcircle{name}");
}
}
private void updateState(ValueChangedEvent<ArmedState> state)

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@ -82,6 +82,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null;
case OsuSkinComponents.SliderHeadHitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece("sliderstartcircle");
return null;
case OsuSkinComponents.HitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece();

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@ -0,0 +1,9 @@
[Mania]
Keys: 4
ColumnWidth: 10,10,10,10
HitPosition: 470
[Mania]
Keys: 4
ColumnWidth: 20,20,20,20
HitPosition: 460

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@ -0,0 +1,4 @@
[Mania]
Keys: 4
ColumnWidth: 10,10,10,10,10,10,10
HitPosition: 470

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@ -0,0 +1,9 @@
[Mania]
Keys: 4
ColumnWidth: 10,10,10,10
HitPosition: 470
[Mania]
Keys: 2
ColumnWidth: 20,20
HitPosition: 460

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@ -0,0 +1,4 @@
[Mania]
Keys: 4
ColumnWidth: 10,10,10,10
HitPosition: 470

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.IO;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Skins
{
[TestFixture]
public class LegacyManiaSkinDecoderTest
{
[Test]
public void TestParseSingleConfig()
{
var decoder = new LegacyManiaSkinDecoder();
using (var resStream = TestResources.OpenResource("mania-skin-single.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var configs = decoder.Decode(stream);
Assert.That(configs.Count, Is.EqualTo(1));
Assert.That(configs[0].Keys, Is.EqualTo(4));
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
}
}
[Test]
public void TestParseMultipleConfig()
{
var decoder = new LegacyManiaSkinDecoder();
using (var resStream = TestResources.OpenResource("mania-skin-multiple.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var configs = decoder.Decode(stream);
Assert.That(configs.Count, Is.EqualTo(2));
Assert.That(configs[0].Keys, Is.EqualTo(4));
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
Assert.That(configs[1].Keys, Is.EqualTo(2));
Assert.That(configs[1].ColumnWidth, Is.EquivalentTo(new float[] { 32, 32 }));
Assert.That(configs[1].HitPosition, Is.EqualTo(32));
}
}
[Test]
public void TestParseDuplicateConfig()
{
var decoder = new LegacyManiaSkinDecoder();
using (var resStream = TestResources.OpenResource("mania-skin-single.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var configs = decoder.Decode(stream);
Assert.That(configs.Count, Is.EqualTo(1));
Assert.That(configs[0].Keys, Is.EqualTo(4));
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
}
}
[Test]
public void TestParseWithUnnecessaryExtraData()
{
var decoder = new LegacyManiaSkinDecoder();
using (var resStream = TestResources.OpenResource("mania-skin-extra-data.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var configs = decoder.Decode(stream);
Assert.That(configs.Count, Is.EqualTo(1));
Assert.That(configs[0].Keys, Is.EqualTo(4));
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
}
}
}
}

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@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
@ -74,9 +73,6 @@ namespace osu.Game.Tests.Visual.Gameplay
Beatmap.Value = working;
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;
Player = CreatePlayer(ruleset);
LoadScreen(Player);

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@ -4,9 +4,13 @@
using System.ComponentModel;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Break;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -17,21 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new TestPlayer(false, false);
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
return new TestPlayer(false);
}
protected override void AddCheckSteps()
{
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
AddUntilStep("wait for seek to complete", () =>
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
seekToBreak(0);
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
seekToBreak(0);
seekToBreak(1);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => getResultsScreen() != null);
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
}
private void seekToBreak(int breakIndex)
{
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
}
}
}

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@ -17,13 +17,12 @@ using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Gameplay
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
{

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@ -13,12 +13,11 @@ using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Gameplay
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneReplayRecording : OsuTestScene
{

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@ -83,6 +83,82 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForSelection(set_count, 3);
}
[TestCase(true)]
[TestCase(false)]
public void TestTraversalBeyondVisible(bool forwards)
{
var sets = new List<BeatmapSetInfo>();
const int total_set_count = 200;
for (int i = 0; i < total_set_count; i++)
sets.Add(createTestBeatmapSet(i + 1));
loadBeatmaps(sets);
for (int i = 1; i < total_set_count; i += i)
selectNextAndAssert(i);
void selectNextAndAssert(int amount)
{
setSelected(forwards ? 1 : total_set_count, 1);
AddStep($"{(forwards ? "Next" : "Previous")} beatmap {amount} times", () =>
{
for (int i = 0; i < amount; i++)
{
carousel.SelectNext(forwards ? 1 : -1);
}
});
waitForSelection(forwards ? amount + 1 : total_set_count - amount);
}
}
[Test]
public void TestTraversalBeyondVisibleDifficulties()
{
var sets = new List<BeatmapSetInfo>();
const int total_set_count = 20;
for (int i = 0; i < total_set_count; i++)
sets.Add(createTestBeatmapSet(i + 1));
loadBeatmaps(sets);
// Selects next set once, difficulty index doesn't change
selectNextAndAssert(3, true, 2, 1);
// Selects next set 16 times (50 \ 3 == 16), difficulty index changes twice (50 % 3 == 2)
selectNextAndAssert(50, true, 17, 3);
// Travels around the carousel thrice (200 \ 60 == 3)
// continues to select 20 times (200 \ 60 == 20)
// selects next set 6 times (20 \ 3 == 6)
// difficulty index changes twice (20 % 3 == 2)
selectNextAndAssert(200, true, 7, 3);
// All same but in reverse
selectNextAndAssert(3, false, 19, 3);
selectNextAndAssert(50, false, 4, 1);
selectNextAndAssert(200, false, 14, 1);
void selectNextAndAssert(int amount, bool forwards, int expectedSet, int expectedDiff)
{
// Select very first or very last difficulty
setSelected(forwards ? 1 : 20, forwards ? 1 : 3);
AddStep($"{(forwards ? "Next" : "Previous")} difficulty {amount} times", () =>
{
for (int i = 0; i < amount; i++)
carousel.SelectNext(forwards ? 1 : -1, false);
});
waitForSelection(expectedSet, expectedDiff);
}
}
/// <summary>
/// Test filtering
/// </summary>

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@ -91,13 +91,14 @@ namespace osu.Game.Tests.Visual.UserInterface
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
var conversionMods = osu.GetModsFor(ModType.Conversion);
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
var spunOutMod = easierMods.FirstOrDefault(m => m is OsuModSpunOut);
var targetMod = conversionMods.FirstOrDefault(m => m is OsuModTarget);
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
@ -109,7 +110,7 @@ namespace osu.Game.Tests.Visual.UserInterface
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
testUnimplementedMod(spunOutMod);
testUnimplementedMod(targetMod);
}
[Test]

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@ -41,6 +41,7 @@ namespace osu.Game.Beatmaps.Formats
section = Section.None;
}
OnBeginNewSection(section);
continue;
}
@ -57,6 +58,14 @@ namespace osu.Game.Beatmaps.Formats
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.AsSpan().TrimStart().StartsWith("//".AsSpan(), StringComparison.Ordinal);
/// <summary>
/// Invoked when a new <see cref="Section"/> has been entered.
/// </summary>
/// <param name="section">The entered <see cref="Section"/>.</param>
protected virtual void OnBeginNewSection(Section section)
{
}
protected virtual void ParseLine(T output, Section section, string line)
{
line = StripComments(line);
@ -139,7 +148,8 @@ namespace osu.Game.Beatmaps.Formats
Colours,
HitObjects,
Variables,
Fonts
Fonts,
Mania
}
internal class LegacyDifficultyControlPoint : DifficultyControlPoint

View File

@ -2,9 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
@ -42,6 +48,51 @@ namespace osu.Game.Rulesets.Mods
[JsonIgnore]
public virtual string Description => string.Empty;
/// <summary>
/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
/// </summary>
/// <remarks>
/// Differs from <see cref="Name"/>, as the value of attributes (AR, CS, etc) changeable via the mod
/// are displayed in the tooltip.
/// </remarks>
[JsonIgnore]
public string IconTooltip
{
get
{
string description = SettingDescription;
return string.IsNullOrEmpty(description) ? Name : $"{Name} ({description})";
}
}
/// <summary>
/// The description of editable settings of a mod to use in the <see cref="IconTooltip"/>.
/// </summary>
/// <remarks>
/// Parentheses are added to the tooltip, surrounding the value of this property. If this property is <c>string.Empty</c>,
/// the tooltip will not have parentheses.
/// </remarks>
public virtual string SettingDescription
{
get
{
var tooltipTexts = new List<string>();
foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties())
{
object bindableObj = property.GetValue(this);
if ((bindableObj as IHasDefaultValue)?.IsDefault == true)
continue;
tooltipTexts.Add($"{attr.Label} {bindableObj}");
}
return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s)));
}
}
/// <summary>
/// The score multiplier of this mod.
/// </summary>

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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
using System;
using System.Collections.Generic;
using osu.Game.Configuration;
using System.Linq;
namespace osu.Game.Rulesets.Mods
{
@ -52,6 +53,21 @@ namespace osu.Game.Rulesets.Mods
Value = 5,
};
public override string SettingDescription
{
get
{
string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value:N1}";
string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value:N1}";
return string.Join(", ", new[]
{
drainRate,
overallDifficulty
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
private BeatmapDifficulty difficulty;
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
@ -79,7 +95,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary>
/// Transfer a setting from <see cref="BeatmapDifficulty"/> to a configuration bindable.
/// Only performs the transfer if the user it not currently overriding..
/// Only performs the transfer if the user is not currently overriding.
/// </summary>
protected void TransferSetting<T>(BindableNumber<T> bindable, T beatmapDefault)
where T : struct, IComparable<T>, IConvertible, IEquatable<T>

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Mods
MaxValue = 10
};
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
private int retries;
private BindableNumber<double> health;

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@ -15,5 +15,7 @@ namespace osu.Game.Rulesets.Mods
{
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
}
}

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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Mods
[SettingSource("Final rate", "The final speed to ramp to")]
public abstract BindableNumber<double> FinalRate { get; }
public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
private double finalRateTime;
private double beginRampTime;

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@ -38,6 +38,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
/// <summary>
/// Whether this object should handle any user input events.
/// </summary>
public bool HandleUserInput { get; set; } = true;
public override bool PropagatePositionalInputSubTree => HandleUserInput;
public override bool PropagateNonPositionalInputSubTree => HandleUserInput;
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
/// </summary>

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.UI
private readonly ModType type;
public virtual string TooltipText { get; }
public virtual string TooltipText => mod.IconTooltip;
private Mod mod;
@ -48,8 +48,6 @@ namespace osu.Game.Rulesets.UI
type = mod.Type;
TooltipText = mod.Name;
Size = new Vector2(size);
Children = new Drawable[]

View File

@ -637,6 +637,39 @@ namespace osu.Game.Screens.Play
return base.OnExiting(next);
}
protected virtual void GotoRanking()
{
if (DrawableRuleset.ReplayScore != null)
{
// if a replay is present, we likely don't want to import into the local database.
this.Push(CreateResults(CreateScore()));
return;
}
LegacyByteArrayReader replayReader = null;
var score = new Score { ScoreInfo = CreateScore() };
if (recordingReplay?.Frames.Count > 0)
{
score.Replay = recordingReplay;
using (var stream = new MemoryStream())
{
new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
}
}
scoreManager.Import(score.ScoreInfo, replayReader)
.ContinueWith(imported => Schedule(() =>
{
// screen may be in the exiting transition phase.
if (this.IsCurrentScreen())
this.Push(CreateResults(imported.Result));
}));
}
private void fadeOut(bool instant = false)
{
float fadeOutDuration = instant ? 0 : 250;
@ -649,36 +682,7 @@ namespace osu.Game.Screens.Play
private void scheduleGotoRanking()
{
completionProgressDelegate?.Cancel();
completionProgressDelegate = Schedule(delegate
{
if (DrawableRuleset.ReplayScore != null)
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
else
{
var score = new Score { ScoreInfo = CreateScore() };
LegacyByteArrayReader replayReader = null;
if (recordingReplay?.Frames.Count > 0)
{
score.Replay = recordingReplay;
using (var stream = new MemoryStream())
{
new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
}
}
scoreManager.Import(score.ScoreInfo, replayReader)
.ContinueWith(imported => Schedule(() =>
{
// screen may be in the exiting transition phase.
if (this.IsCurrentScreen())
this.Push(CreateResults(imported.Result));
}));
}
});
completionProgressDelegate = Schedule(GotoRanking);
}
#endregion

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Screens;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
@ -23,6 +24,11 @@ namespace osu.Game.Screens.Play
DrawableRuleset?.SetReplayScore(score);
}
protected override void GotoRanking()
{
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
}
protected override ScoreInfo CreateScore() => score.ScoreInfo;
}
}

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@ -31,13 +31,13 @@ namespace osu.Game.Screens.Ranking
[Resolved(CanBeNull = true)]
private Player player { get; set; }
private readonly ScoreInfo score;
public readonly ScoreInfo Score;
private Drawable bottomPanel;
public ResultsScreen(ScoreInfo score)
{
this.score = score;
Score = score;
}
[BackgroundDependencyLoader]
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Ranking
{
new ResultsScrollContainer
{
Child = new ScorePanel(score)
Child = new ScorePanel(Score)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Ranking
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ReplayDownloadButton(score) { Width = 300 },
new ReplayDownloadButton(Score) { Width = 300 },
new RetryButton { Width = 300 },
}
}

View File

@ -253,46 +253,37 @@ namespace osu.Game.Screens.Select
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
var visibleItems = Items.Where(s => !s.Item.Filtered.Value).ToList();
if (!visibleItems.Any())
if (beatmapSets.All(s => s.Filtered.Value))
return;
DrawableCarouselItem drawable = null;
if (skipDifficulties)
selectNextSet(direction, true);
else
selectNextDifficulty(direction);
}
if (selectedBeatmap != null && (drawable = selectedBeatmap.Drawables.FirstOrDefault()) == null)
// if the selected beatmap isn't present yet, we can't correctly change selection.
// we can fix this by changing this method to not reference drawables / Items in the first place.
return;
private void selectNextSet(int direction, bool skipDifficulties)
{
var unfilteredSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
int originalIndex = visibleItems.IndexOf(drawable);
int currentIndex = originalIndex;
var nextSet = unfilteredSets[(unfilteredSets.IndexOf(selectedBeatmapSet) + direction + unfilteredSets.Count) % unfilteredSets.Count];
// local function to increment the index in the required direction, wrapping over extremities.
int incrementIndex() => currentIndex = (currentIndex + direction + visibleItems.Count) % visibleItems.Count;
if (skipDifficulties)
select(nextSet);
else
select(direction > 0 ? nextSet.Beatmaps.First(b => !b.Filtered.Value) : nextSet.Beatmaps.Last(b => !b.Filtered.Value));
}
while (incrementIndex() != originalIndex)
{
var item = visibleItems[currentIndex].Item;
private void selectNextDifficulty(int direction)
{
var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
if (item.Filtered.Value || item.State.Value == CarouselItemState.Selected) continue;
int index = unfilteredDifficulties.IndexOf(selectedBeatmap);
switch (item)
{
case CarouselBeatmap beatmap:
if (skipDifficulties) continue;
select(beatmap);
return;
case CarouselBeatmapSet set:
if (skipDifficulties)
select(set);
else
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered.Value) : set.Beatmaps.Last(b => !b.Filtered.Value));
return;
}
}
if (index + direction < 0 || index + direction >= unfilteredDifficulties.Count)
selectNextSet(direction, false);
else
select(unfilteredDifficulties[index + direction]);
}
/// <summary>

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Skinning
{
public class LegacyManiaSkinConfiguration
{
public readonly int Keys;
public readonly float[] ColumnLineWidth;
public readonly float[] ColumnSpacing;
public readonly float[] ColumnWidth;
public float HitPosition = 124.8f; // (480 - 402) * 1.6f
public LegacyManiaSkinConfiguration(int keys)
{
Keys = keys;
ColumnLineWidth = new float[keys + 1];
ColumnSpacing = new float[keys - 1];
ColumnWidth = new float[keys];
ColumnLineWidth.AsSpan().Fill(2);
ColumnWidth.AsSpan().Fill(48);
}
}
}

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@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using osu.Game.Beatmaps.Formats;
namespace osu.Game.Skinning
{
public class LegacyManiaSkinDecoder : LegacyDecoder<List<LegacyManiaSkinConfiguration>>
{
private const float size_scale_factor = 1.6f;
public LegacyManiaSkinDecoder()
: base(1)
{
}
private readonly List<string> pendingLines = new List<string>();
private LegacyManiaSkinConfiguration currentConfig;
protected override void OnBeginNewSection(Section section)
{
base.OnBeginNewSection(section);
// If a new section is reached with pending lines remaining, they can all be discarded as there isn't a valid configuration to parse them into.
pendingLines.Clear();
currentConfig = null;
}
protected override void ParseLine(List<LegacyManiaSkinConfiguration> output, Section section, string line)
{
line = StripComments(line);
switch (section)
{
case Section.Mania:
var pair = SplitKeyVal(line);
switch (pair.Key)
{
case "Keys":
currentConfig = new LegacyManiaSkinConfiguration(int.Parse(pair.Value, CultureInfo.InvariantCulture));
// Silently ignore duplicate configurations.
if (output.All(c => c.Keys != currentConfig.Keys))
output.Add(currentConfig);
// All existing lines can be flushed now that we have a valid configuration.
flushPendingLines();
break;
default:
pendingLines.Add(line);
// Hold all lines until a "Keys" item is found.
if (currentConfig != null)
flushPendingLines();
break;
}
break;
}
}
private void flushPendingLines()
{
Debug.Assert(currentConfig != null);
foreach (var line in pendingLines)
{
var pair = SplitKeyVal(line);
switch (pair.Key)
{
case "ColumnLineWidth":
parseArrayValue(pair.Value, currentConfig.ColumnLineWidth);
break;
case "ColumnSpacing":
parseArrayValue(pair.Value, currentConfig.ColumnSpacing);
break;
case "ColumnWidth":
parseArrayValue(pair.Value, currentConfig.ColumnWidth);
break;
case "HitPosition":
currentConfig.HitPosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * size_scale_factor;
break;
}
}
}
private void parseArrayValue(string value, float[] output)
{
string[] values = value.Split(',');
for (int i = 0; i < values.Length; i++)
{
if (i >= output.Length)
break;
output[i] = float.Parse(values[i], CultureInfo.InvariantCulture) * size_scale_factor;
}
}
}
}