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Readded color flash and simplify logic
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parent
70096b6c86
commit
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@ -54,14 +54,14 @@ namespace osu.Game.Graphics.UserInterface
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content.ScaleTo(1, 200, EasingTypes.OutElastic);
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content.ScaleTo(1, 200, EasingTypes.OutElastic);
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if (Hovering)
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if (Hovering)
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hover.FadeOut(200, EasingTypes.OutQuint);
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OnHoverLost(new InputState());
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}
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}
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else
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else
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{
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{
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FadeColour(Color4.White, 200, EasingTypes.OutQuint);
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FadeColour(Color4.White, 200, EasingTypes.OutQuint);
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if (Hovering)
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if (Hovering)
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hover.FadeIn(500, EasingTypes.OutQuint);
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OnHover(new InputState());
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}
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}
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}
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}
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}
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}
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@ -135,6 +135,7 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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{
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{
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hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
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return base.OnClick(state);
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return base.OnClick(state);
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}
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}
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