From 2d98da0d61374a2abedb3c1daae108df0e77d905 Mon Sep 17 00:00:00 2001 From: Joseph-Ramos-CMU Date: Sun, 13 Dec 2020 13:21:50 -0500 Subject: [PATCH] Untested Ctrl+Shift+T shortcut prototype Added a list to the ChannelManager class that tracks which tabs I closed. Works like a stack, where it adds to the end every time I close a tab. Then added a function that uses this list to open the last closed channel, and added a shortcut inside of ChatOverlay, similar to how jmeng implemented shortcuts. Code is currently untested. --- osu.Game/Online/Chat/ChannelManager.cs | 30 ++++++++++++++++++++++++++ osu.Game/Overlays/ChatOverlay.cs | 26 ++++++++++++++++------ 2 files changed, 49 insertions(+), 7 deletions(-) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 16f46581c5..9c47c94677 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -33,6 +33,19 @@ namespace osu.Game.Online.Chat private readonly BindableList availableChannels = new BindableList(); private readonly BindableList joinedChannels = new BindableList(); + // Prototype for keeping a list of closed channels in an + // order so we can figure out the reverse order of how channels + // were close + // Bindable list supports an insert at indexc function and a + // remove function. If the list re-indexes after each remove (I can + // check the behaviour of the C# List System.Collections.Generic library to confirm this, since that + // library appears to be what is used underneath), then I can just always add at the end + // of the list and always remove index 0 (if size > 0) + // A stack exchange post indicates that List remove will decrement all the + // indeces after the node we removed + + private readonly BindableList closedChannels = new BindableList(); + /// /// The currently opened channel /// @@ -48,6 +61,11 @@ namespace osu.Game.Online.Chat /// public IBindableList AvailableChannels => availableChannels; + /// + /// The channels available for the player to join + /// + public IBindableList ClosedChannels => ClosedChannels; + [Resolved] private IAPIProvider api { get; set; } @@ -407,6 +425,8 @@ namespace osu.Game.Online.Chat CurrentChannel.Value = null; joinedChannels.Remove(channel); + // insert at the end of the list + closedChannels.Insert(closedChannels.Count, channel); if (channel.Joined.Value) { @@ -415,6 +435,16 @@ namespace osu.Game.Online.Chat } } + + public void JoinLastClosedChannel() + { + if(joinedChannels.Count == 0) + return; + Channel lastClosedChannel = joinedChannels[joinedChannels.Count - 1]; + JoinChannel(lastClosedChannel); + joinedChannels.Remove(lastClosedChannel); + } + private long lastMessageId; private bool channelsInitialised; diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index b310e3ff4c..0adf3cb2c5 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -359,15 +359,27 @@ namespace osu.Game.Overlays if (e.ControlPressed) { - switch (e.Key) + if(e.ShiftPressed) { - case Key.W: - channelManager.LeaveChannel(channelManager.CurrentChannel.Value); - return true; + switch(e.Key) + { + case Key.T: + channelManager.JoinLastClosedChannel(); + return true; + } + } + else + { + switch (e.Key) + { + case Key.W: + channelManager.LeaveChannel(channelManager.CurrentChannel.Value); + return true; - case Key.T: - ChannelTabControl.SelectChannelSelectorTab(); - return true; + case Key.T: + ChannelTabControl.SelectChannelSelectorTab(); + return true; + } } }