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Add ruleset selection to beatmap set overlay (#6394)
Add ruleset selection to beatmap set overlay Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
2d807d0d12
@ -40,24 +40,19 @@ namespace osu.Game.Tests.Visual.Online
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typeof(PreviewButton),
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typeof(SuccessRate),
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typeof(BeatmapAvailability),
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typeof(BeatmapRulesetSelector),
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typeof(BeatmapRulesetTabItem),
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};
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protected override bool UseOnlineAPI => true;
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private RulesetInfo taikoRuleset;
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private RulesetInfo maniaRuleset;
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public TestSceneBeatmapSetOverlay()
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{
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Add(overlay = new TestBeatmapSetOverlay());
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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taikoRuleset = rulesets.GetRuleset(1);
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maniaRuleset = rulesets.GetRuleset(3);
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}
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[Test]
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public void TestLoading()
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@ -111,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online
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StarDifficulty = 9.99,
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Version = @"TEST",
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Length = 456000,
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Ruleset = maniaRuleset,
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Ruleset = rulesets.GetRuleset(3),
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 1,
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@ -189,7 +184,7 @@ namespace osu.Game.Tests.Visual.Online
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StarDifficulty = 5.67,
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Version = @"ANOTHER TEST",
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Length = 123000,
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Ruleset = taikoRuleset,
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Ruleset = rulesets.GetRuleset(1),
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 9,
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@ -217,6 +212,54 @@ namespace osu.Game.Tests.Visual.Online
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downloadAssert(false);
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}
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[Test]
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public void TestMultipleRulesets()
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{
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AddStep("show multiple rulesets beatmap", () =>
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{
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var beatmaps = new List<BeatmapInfo>();
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foreach (var ruleset in rulesets.AvailableRulesets.Skip(1))
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{
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beatmaps.Add(new BeatmapInfo
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{
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Version = ruleset.Name,
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Ruleset = ruleset,
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BaseDifficulty = new BeatmapDifficulty(),
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OnlineInfo = new BeatmapOnlineInfo(),
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Metrics = new BeatmapMetrics
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{
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Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
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},
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});
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}
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overlay.ShowBeatmapSet(new BeatmapSetInfo
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{
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Metadata = new BeatmapMetadata
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{
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Title = @"multiple rulesets beatmap",
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Artist = @"none",
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Author = new User
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{
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Username = "BanchoBot",
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Id = 3,
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}
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},
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OnlineInfo = new BeatmapSetOnlineInfo
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{
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Covers = new BeatmapSetOnlineCovers(),
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},
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Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
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Beatmaps = beatmaps
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});
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});
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AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
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AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
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}
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[Test]
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public void TestHide()
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{
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@ -281,12 +324,12 @@ namespace osu.Game.Tests.Visual.Online
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private void downloadAssert(bool shown)
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{
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AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
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AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
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}
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private class TestBeatmapSetOverlay : BeatmapSetOverlay
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{
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public bool DownloadButtonsVisible => Header.DownloadButtonsVisible;
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public new Header Header => base.Header;
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}
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}
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}
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@ -17,6 +17,7 @@ using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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@ -27,10 +28,11 @@ namespace osu.Game.Overlays.BeatmapSet
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private const float tile_icon_padding = 7;
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private const float tile_spacing = 2;
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private readonly DifficultiesContainer difficulties;
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private readonly OsuSpriteText version, starRating;
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private readonly Statistic plays, favourites;
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public readonly DifficultiesContainer Difficulties;
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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private BeatmapSetInfo beatmapSet;
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@ -43,38 +45,10 @@ namespace osu.Game.Overlays.BeatmapSet
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if (value == beatmapSet) return;
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beatmapSet = value;
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updateDisplay();
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}
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}
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private void updateDisplay()
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{
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difficulties.Clear();
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if (BeatmapSet != null)
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{
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difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty).Select(b => new DifficultySelectorButton(b)
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{
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State = DifficultySelectorState.NotSelected,
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OnHovered = beatmap =>
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{
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showBeatmap(beatmap);
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starRating.Text = beatmap.StarDifficulty.ToString("Star Difficulty 0.##");
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starRating.FadeIn(100);
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},
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OnClicked = beatmap => { Beatmap.Value = beatmap; },
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});
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}
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starRating.FadeOut(100);
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Beatmap.Value = BeatmapSet?.Beatmaps.FirstOrDefault();
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plays.Value = BeatmapSet?.OnlineInfo.PlayCount ?? 0;
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favourites.Value = BeatmapSet?.OnlineInfo.FavouriteCount ?? 0;
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updateDifficultyButtons();
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}
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public BeatmapPicker()
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{
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RelativeSizeAxes = Axes.X;
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@ -89,7 +63,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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difficulties = new DifficultiesContainer
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Difficulties = new DifficultiesContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -147,6 +121,9 @@ namespace osu.Game.Overlays.BeatmapSet
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};
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}
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -158,10 +135,39 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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base.LoadComplete();
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ruleset.ValueChanged += r => updateDisplay();
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// done here so everything can bind in intialization and get the first trigger
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Beatmap.TriggerChange();
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}
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private void updateDisplay()
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{
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Difficulties.Clear();
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if (BeatmapSet != null)
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{
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Difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.Where(b => b.Ruleset.Equals(ruleset.Value)).OrderBy(b => b.StarDifficulty).Select(b => new DifficultySelectorButton(b)
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{
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State = DifficultySelectorState.NotSelected,
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OnHovered = beatmap =>
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{
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showBeatmap(beatmap);
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starRating.Text = beatmap.StarDifficulty.ToString("Star Difficulty 0.##");
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starRating.FadeIn(100);
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},
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OnClicked = beatmap => { Beatmap.Value = beatmap; },
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});
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}
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starRating.FadeOut(100);
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Beatmap.Value = Difficulties.FirstOrDefault()?.Beatmap;
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plays.Value = BeatmapSet?.OnlineInfo.PlayCount ?? 0;
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favourites.Value = BeatmapSet?.OnlineInfo.FavouriteCount ?? 0;
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updateDifficultyButtons();
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}
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private void showBeatmap(BeatmapInfo beatmap)
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{
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version.Text = beatmap?.Version;
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@ -169,10 +175,10 @@ namespace osu.Game.Overlays.BeatmapSet
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private void updateDifficultyButtons()
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{
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difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
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Difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
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}
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private class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
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public class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
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{
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public Action OnLostHover;
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@ -183,7 +189,7 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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}
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private class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
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public class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
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{
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private const float transition_duration = 100;
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private const float size = 52;
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@ -320,7 +326,7 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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}
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private enum DifficultySelectorState
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public enum DifficultySelectorState
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{
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Selected,
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NotSelected,
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@ -120,7 +120,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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var isHoveredOrActive = IsHovered || Active.Value;
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bar.ResizeHeightTo(isHoveredOrActive ? 4 : 1, 200, Easing.OutQuint);
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bar.ResizeHeightTo(isHoveredOrActive ? 4 : 0, 200, Easing.OutQuint);
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name.Colour = isHoveredOrActive ? colour.GrayE : colour.GrayC;
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name.Font = name.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular);
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@ -3,6 +3,7 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -16,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Overlays.BeatmapSet.Buttons;
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using osu.Game.Overlays.Direct;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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@ -39,6 +41,7 @@ namespace osu.Game.Overlays.BeatmapSet
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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public readonly BeatmapRulesetSelector RulesetSelector;
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public readonly BeatmapPicker Picker;
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private readonly FavouriteButton favouriteButton;
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@ -47,6 +50,9 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly LoadingAnimation loading;
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[Cached(typeof(IBindable<RulesetInfo>))]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public Header()
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{
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ExternalLinkButton externalLink;
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@ -69,12 +75,18 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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RelativeSizeAxes = Axes.X,
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Height = tabs_height,
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Children = new[]
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Children = new Drawable[]
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{
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tabsBg = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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RulesetSelector = new BeatmapRulesetSelector
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{
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Current = ruleset,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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}
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},
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},
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new Container
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@ -223,7 +235,7 @@ namespace osu.Game.Overlays.BeatmapSet
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BeatmapSet.BindValueChanged(setInfo =>
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{
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Picker.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
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Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
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cover.BeatmapSet = setInfo.NewValue;
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if (setInfo.NewValue == null)
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