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Fix crash due to misordered selection events
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@ -559,6 +559,14 @@ namespace osu.Game.Screens.Select
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{
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{
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if (state.NewValue == CarouselItemState.Selected)
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if (state.NewValue == CarouselItemState.Selected)
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{
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{
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if (!AllowSelection)
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{
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// CarouselBeatmap may trigger a state change from OnClick, unaware that it is not allowed to.
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// we revert this change here to ensure sanity.
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c.State.Value = state.OldValue;
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return;
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}
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selectedBeatmapSet = set;
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selectedBeatmapSet = set;
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SelectionChanged?.Invoke(c.Beatmap);
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SelectionChanged?.Invoke(c.Beatmap);
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