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Apply NRT to APIRequest
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@ -1,12 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Globalization;
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using System.Globalization;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.IO.Network;
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using osu.Framework.IO.Network;
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@ -27,18 +24,17 @@ namespace osu.Game.Online.API
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/// <summary>
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/// <summary>
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/// The deserialised response object. May be null if the request or deserialisation failed.
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/// The deserialised response object. May be null if the request or deserialisation failed.
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/// </summary>
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/// </summary>
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[CanBeNull]
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public T? Response { get; private set; }
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public T Response { get; private set; }
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/// <summary>
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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/// </summary>
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public new event APISuccessHandler<T> Success;
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public new event APISuccessHandler<T>? Success;
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protected APIRequest()
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protected APIRequest()
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{
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{
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base.Success += () => Success?.Invoke(Response);
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base.Success += () => Success?.Invoke(Response!);
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}
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}
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protected override void PostProcess()
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protected override void PostProcess()
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@ -72,28 +68,28 @@ namespace osu.Game.Online.API
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protected virtual WebRequest CreateWebRequest() => new OsuWebRequest(Uri);
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protected virtual WebRequest CreateWebRequest() => new OsuWebRequest(Uri);
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protected virtual string Uri => $@"{API.APIEndpointUrl}/api/v2/{Target}";
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protected virtual string Uri => $@"{API!.APIEndpointUrl}/api/v2/{Target}";
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protected IAPIProvider API;
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protected IAPIProvider? API;
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protected WebRequest WebRequest;
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protected WebRequest? WebRequest;
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/// <summary>
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/// <summary>
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/// The currently logged in user. Note that this will only be populated during <see cref="Perform"/>.
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/// The currently logged in user. Note that this will only be populated during <see cref="Perform"/>.
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/// </summary>
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/// </summary>
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protected APIUser User { get; private set; }
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protected APIUser? User { get; private set; }
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/// <summary>
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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/// </summary>
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public event APISuccessHandler Success;
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public event APISuccessHandler? Success;
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/// <summary>
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/// <summary>
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/// Invoked on failure to complete an API request.
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/// Invoked on failure to complete an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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/// </summary>
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public event APIFailureHandler Failure;
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public event APIFailureHandler? Failure;
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private readonly object completionStateLock = new object();
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private readonly object completionStateLock = new object();
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@ -210,7 +206,7 @@ namespace osu.Game.Online.API
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// in the case of a cancellation we don't care about whether there's an error in the response.
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// in the case of a cancellation we don't care about whether there's an error in the response.
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if (!(e is OperationCanceledException))
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if (!(e is OperationCanceledException))
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{
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{
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string responseString = WebRequest?.GetResponseString();
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string? responseString = WebRequest?.GetResponseString();
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// naive check whether there's an error in the response to avoid unnecessary JSON deserialisation.
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// naive check whether there's an error in the response to avoid unnecessary JSON deserialisation.
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if (!string.IsNullOrEmpty(responseString) && responseString.Contains(@"""error"""))
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if (!string.IsNullOrEmpty(responseString) && responseString.Contains(@"""error"""))
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@ -248,7 +244,7 @@ namespace osu.Game.Online.API
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private class DisplayableError
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private class DisplayableError
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{
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{
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[JsonProperty("error")]
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[JsonProperty("error")]
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public string ErrorMessage { get; set; }
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public string ErrorMessage { get; set; } = string.Empty;
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}
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}
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}
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}
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@ -23,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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return req;
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}
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}
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protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}";
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protected override string Target => $@"chat/channels/{channel.Id}/users/{User!.Id}";
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}
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}
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}
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}
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@ -23,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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return req;
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}
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}
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protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}";
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protected override string Target => $@"chat/channels/{channel.Id}/users/{User!.Id}";
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}
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}
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}
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}
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@ -80,7 +80,7 @@ namespace osu.Game.Online.Chat
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fetchReq.Success += updates =>
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fetchReq.Success += updates =>
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{
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{
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if (updates?.Presence != null)
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if (updates.Presence != null)
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{
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{
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foreach (var channel in updates.Presence)
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foreach (var channel in updates.Presence)
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joinChannel(channel);
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joinChannel(channel);
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@ -27,6 +27,6 @@ namespace osu.Game.Online.Rooms
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return req;
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return req;
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}
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}
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protected override string Target => $@"rooms/{Room.RoomID.Value}/users/{User.Id}";
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protected override string Target => $@"rooms/{Room.RoomID.Value}/users/{User!.Id}";
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}
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}
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}
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}
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@ -23,6 +23,6 @@ namespace osu.Game.Online.Rooms
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return req;
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return req;
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}
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}
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}";
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{User!.Id}";
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}
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}
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}
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Tests
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fetchReq.Success += updates =>
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fetchReq.Success += updates =>
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{
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{
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if (updates?.Presence != null)
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if (updates.Presence != null)
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{
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{
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foreach (var channel in updates.Presence)
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foreach (var channel in updates.Presence)
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handleChannelJoined(channel);
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handleChannelJoined(channel);
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