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Fix OverlayRulesetSelector don't have default colour
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@ -25,6 +25,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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typeof(OverlayRulesetTabItem),
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};
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly OverlayRulesetSelector selector;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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@ -38,31 +41,27 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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selector.AccentColour = colours.Lime;
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}
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[Test]
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public void TestSelection()
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{
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var osuRuleset = new OsuRuleset().RulesetInfo;
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var maniaRuleset = new ManiaRuleset().RulesetInfo;
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var taikoRuleset = new TaikoRuleset().RulesetInfo;
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var catchRuleset = new CatchRuleset().RulesetInfo;
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AddStep("Select osu!", () => ruleset.Value = new OsuRuleset().RulesetInfo);
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AddAssert("Check osu! selected", () => selector.Current.Value.Equals(new OsuRuleset().RulesetInfo));
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AddStep("Select osu!", () => ruleset.Value = osuRuleset);
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AddAssert("Check osu! selected", () => selector.Current.Value == osuRuleset);
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AddStep("Select mania", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddAssert("Check mania selected", () => selector.Current.Value.Equals(new ManiaRuleset().RulesetInfo));
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AddStep("Select mania", () => ruleset.Value = maniaRuleset);
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AddAssert("Check mania selected", () => selector.Current.Value == maniaRuleset);
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AddStep("Select taiko", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddAssert("Check taiko selected", () => selector.Current.Value.Equals(new TaikoRuleset().RulesetInfo));
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AddStep("Select taiko", () => ruleset.Value = taikoRuleset);
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AddAssert("Check taiko selected", () => selector.Current.Value == taikoRuleset);
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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}
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AddStep("Select catch", () => ruleset.Value = catchRuleset);
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AddAssert("Check catch selected", () => selector.Current.Value == catchRuleset);
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[Test]
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public void TestColours()
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{
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AddStep("Set colour to blue", () => selector.AccentColour = colours.Blue);
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AddAssert("Check colour is blue", () => selector.AccentColour == colours.Blue);
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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@ -32,6 +33,13 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (accentColour == default)
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AccentColour = colours.Pink;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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