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Fix off-by-one counts.

This commit is contained in:
Dean Herbert 2017-04-20 11:23:40 +09:00
parent a47870b376
commit 2d5f0f6b76
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@ -53,16 +53,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
{ {
if (judgement.Result != HitResult.None) if (judgement.Result != HitResult.None)
{ {
int count; scoreResultCounts[judgement.Score] = scoreResultCounts.GetOrDefault(judgement.Score) + 1;
if (scoreResultCounts.TryGetValue(judgement.Score, out count)) comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
scoreResultCounts[judgement.Score] = count + 1;
else
scoreResultCounts[judgement.Score] = 0;
if (comboResultCounts.TryGetValue(judgement.Combo, out count))
comboResultCounts[judgement.Combo] = count + 1;
else
comboResultCounts[judgement.Combo] = 0;
} }
switch (judgement.Result) switch (judgement.Result)