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Always show timing points in timeline when at the timing screen

Supersedes https://github.com/ppy/osu/pull/29196.
This commit is contained in:
Dean Herbert 2024-07-31 19:43:08 +09:00
parent e329427d6e
commit 2d52bab77b
No known key found for this signature in database
3 changed files with 34 additions and 4 deletions

View File

@ -28,6 +28,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly Drawable userContent; private readonly Drawable userContent;
private bool alwaysShowControlPoints;
public bool AlwaysShowControlPoints
{
get => alwaysShowControlPoints;
set
{
if (value == alwaysShowControlPoints)
return;
alwaysShowControlPoints = value;
controlPointsVisible.TriggerChange();
}
}
[Resolved] [Resolved]
private EditorClock editorClock { get; set; } = null!; private EditorClock editorClock { get; set; } = null!;
@ -176,7 +191,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
controlPointsVisible.BindValueChanged(visible => controlPointsVisible.BindValueChanged(visible =>
{ {
if (visible.NewValue) if (visible.NewValue || alwaysShowControlPoints)
{ {
this.ResizeHeightTo(timeline_expanded_height, 200, Easing.OutQuint); this.ResizeHeightTo(timeline_expanded_height, 200, Easing.OutQuint);
mainContent.MoveToY(15, 200, Easing.OutQuint); mainContent.MoveToY(15, 200, Easing.OutQuint);

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Compose.Components.Timeline;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
@ -26,7 +25,7 @@ namespace osu.Game.Screens.Edit
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OverlayColourProvider colourProvider) private void load()
{ {
// Grid with only two rows. // Grid with only two rows.
// First is the timeline area, which should be allowed to expand as required. // First is the timeline area, which should be allowed to expand as required.
@ -107,8 +106,16 @@ namespace osu.Game.Screens.Edit
MainContent.Add(content); MainContent.Add(content);
content.FadeInFromZero(300, Easing.OutQuint); content.FadeInFromZero(300, Easing.OutQuint);
LoadComponentAsync(TimelineArea = new TimelineArea(CreateTimelineContent()), timelineContent.Add); LoadComponentAsync(TimelineArea = new TimelineArea(CreateTimelineContent()), timeline =>
{
ConfigureTimeline(timeline);
timelineContent.Add(timeline);
}); });
});
}
protected virtual void ConfigureTimeline(TimelineArea timelineArea)
{
} }
protected abstract Drawable CreateMainContent(); protected abstract Drawable CreateMainContent();

View File

@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
namespace osu.Game.Screens.Edit.Timing namespace osu.Game.Screens.Edit.Timing
{ {
@ -53,5 +54,12 @@ namespace osu.Game.Screens.Edit.Timing
SelectedGroup.Value = EditorBeatmap.ControlPointInfo.GroupAt(nearestTimingPoint.Time); SelectedGroup.Value = EditorBeatmap.ControlPointInfo.GroupAt(nearestTimingPoint.Time);
} }
} }
protected override void ConfigureTimeline(TimelineArea timelineArea)
{
base.ConfigureTimeline(timelineArea);
timelineArea.Timeline.AlwaysShowControlPoints = true;
}
} }
} }