From 2d50a7b61644d0635da7550457957b61d6855005 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 Nov 2020 17:38:02 +0900 Subject: [PATCH] Fix a few xmldoc typos --- osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs b/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs index 5bbd02cf6c..5b119b5e46 100644 --- a/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs +++ b/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs @@ -34,18 +34,18 @@ namespace osu.Game.Rulesets.Mods protected virtual bool IsFirstAdjustableObject(HitObject hitObject) => true; /// - /// Apply a special increased-visibility state to the first adjustable object.. + /// Apply a special increased-visibility state to the first adjustable object. /// Only applicable if the user chooses to turn on the "increase first object visibility" setting. /// /// The hit object to apply the state change to. - /// The state of the hit object. + /// The state of the hitobject. protected abstract void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state); /// /// Apply a normal visibility state adjustment to an object. /// /// The hit object to apply the state change to. - /// The state of the hit object. + /// The state of the hitobject. protected abstract void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state); public virtual void ReadFromConfig(OsuConfigManager config)