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Merge pull request #24796 from peppy/collapse-preset-column
Collapse mod presets column slightly when not in use
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commit
2d3be819d0
@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Mods
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[Resolved]
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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private const float contracted_width = WIDTH - 120;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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@ -42,6 +44,8 @@ namespace osu.Game.Overlays.Mods
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base.LoadComplete();
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base.LoadComplete();
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ruleset.BindValueChanged(_ => rulesetChanged(), true);
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ruleset.BindValueChanged(_ => rulesetChanged(), true);
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Width = contracted_width;
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}
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}
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private IDisposable? presetSubscription;
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private IDisposable? presetSubscription;
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@ -65,7 +69,11 @@ namespace osu.Game.Overlays.Mods
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{
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{
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cancellationTokenSource?.Cancel();
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cancellationTokenSource?.Cancel();
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if (!presets.Any())
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bool hasPresets = presets.Any();
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this.ResizeWidthTo(hasPresets ? WIDTH : contracted_width, 200, Easing.OutQuint);
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if (!hasPresets)
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{
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{
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removeAndDisposePresetPanels();
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removeAndDisposePresetPanels();
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return;
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return;
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@ -61,9 +61,11 @@ namespace osu.Game.Overlays.Mods
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private const float header_height = 42;
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private const float header_height = 42;
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protected const float WIDTH = 320;
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protected ModSelectColumn()
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protected ModSelectColumn()
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{
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{
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Width = 320;
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Width = WIDTH;
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
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