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Merge pull request #2 from Finadoggie/patch-1
Use variable for slider accuracy check
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commit
2d269414c5
@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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{
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public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
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public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
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private bool usingClassicSliderAccuracy;
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private double accuracy;
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private double accuracy;
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private int scoreMaxCombo;
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private int scoreMaxCombo;
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private int countGreat;
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private int countGreat;
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@ -33,6 +35,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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{
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var osuAttributes = (OsuDifficultyAttributes)attributes;
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var osuAttributes = (OsuDifficultyAttributes)attributes;
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usingClassicSliderAccuracy = score.Mods.OfType<OsuModClassic>().Any(m => m.NoSliderHeadAccuracy.Value);
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accuracy = score.Accuracy;
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accuracy = score.Accuracy;
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scoreMaxCombo = score.MaxCombo;
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scoreMaxCombo = score.MaxCombo;
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countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
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countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
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@ -192,7 +196,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
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// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
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double betterAccuracyPercentage;
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double betterAccuracyPercentage;
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int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
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int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
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if (score.Mods.OfType<OsuModClassic>().All(m => !m.NoSliderHeadAccuracy.Value))
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if (!usingClassicSliderAccuracy)
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amountHitObjectsWithAccuracy += attributes.SliderCount;
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amountHitObjectsWithAccuracy += attributes.SliderCount;
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if (amountHitObjectsWithAccuracy > 0)
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if (amountHitObjectsWithAccuracy > 0)
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