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Fix instability in carousel item sorting
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parent
8b1b605c09
commit
2d1cef79d6
@ -16,6 +16,12 @@ namespace osu.Game.Screens.Select.Carousel
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protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
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/// <summary>
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/// Used to assign a monotonically increasing ID to children as they are added. This member is
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/// incremented whenever a child is added.
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/// </summary>
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private ulong currentChildID;
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public override List<DrawableCarouselItem> Drawables
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{
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get
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@ -39,6 +45,7 @@ namespace osu.Game.Screens.Select.Carousel
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public virtual void AddChild(CarouselItem i)
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{
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i.State.ValueChanged += v => ChildItemStateChanged(i, v);
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i.ChildID = ++currentChildID;
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InternalChildren.Add(i);
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}
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@ -31,6 +31,8 @@ namespace osu.Game.Screens.Select.Carousel
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}
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}
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private int creationOrder;
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protected CarouselItem()
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{
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drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
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@ -44,13 +46,18 @@ namespace osu.Game.Screens.Select.Carousel
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private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
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/// <summary>
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/// Used as a default sort method for <see cref="CarouselItem"/>s of differing types.
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/// </summary>
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internal ulong ChildID;
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protected abstract DrawableCarouselItem CreateDrawableRepresentation();
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public virtual void Filter(FilterCriteria criteria)
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{
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}
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public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
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public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID);
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}
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public enum CarouselItemState
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