From 2cffce805aef4f2430328b8c39f6262c94cfe362 Mon Sep 17 00:00:00 2001 From: jorolf Date: Wed, 7 Nov 2018 00:48:54 +0100 Subject: [PATCH] add flashlight mod --- .../Mods/OsuModFlashlight.cs | 84 ++++++++++++++++++- 1 file changed, 83 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index a337439593..b6e16ff537 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -1,12 +1,94 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Vertices; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input; +using osu.Framework.Input.Events; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.UI; +using OpenTK; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModFlashlight : ModFlashlight + public class OsuModFlashlight : ModFlashlight, IApplicableToRulesetContainer { public override double ScoreMultiplier => 1.12; + + public void ApplyToRulesetContainer(RulesetContainer rulesetContainer) + { + rulesetContainer.KeyBindingInputManager.Add(new Flashlight + { + RelativeSizeAxes = Axes.Both, + }); + } + + private class Flashlight : Drawable, IRequireHighFrequencyMousePosition + { + private Shader shader; + private readonly MousePositionWrapper mousePosWrapper = new MousePositionWrapper(); + + protected override DrawNode CreateDrawNode() => new FlashlightDrawNode(); + + protected override void ApplyDrawNode(DrawNode node) + { + base.ApplyDrawNode(node); + + var flashNode = (FlashlightDrawNode)node; + + flashNode.Shader = shader; + flashNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad; + flashNode.MousePosWrapper = mousePosWrapper; + flashNode.FlashlightSize = 100f; + } + + [BackgroundDependencyLoader] + private void load(ShaderManager shaderManager) + { + shader = shaderManager.Load(VertexShaderDescriptor.POSITION, "Flashlight"); + } + + protected override bool OnMouseMove(MouseMoveEvent e) + { + mousePosWrapper.MousePosition = e.ScreenSpaceMousePosition; + return base.OnMouseMove(e); + } + } + + private class MousePositionWrapper + { + public Vector2 MousePosition; + } + + private class FlashlightDrawNode : DrawNode + { + public Shader Shader; + public Quad ScreenSpaceDrawQuad; + public MousePositionWrapper MousePosWrapper; + public float FlashlightSize; + private bool sizeSet; + + public override void Draw(Action vertexAction) + { + base.Draw(vertexAction); + + Shader.Bind(); + // ReSharper disable once AssignmentInConditionalExpression + if(sizeSet = !sizeSet) + Shader.GetUniform("flashlightSize").UpdateValue(ref FlashlightSize); + + Shader.GetUniform("mousePos").UpdateValue(ref MousePosWrapper.MousePosition); + + Texture.WhitePixel.DrawQuad(ScreenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction); + + Shader.Unbind(); + } + } } }