diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs index 284fd23aea..c79fd36d96 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs @@ -20,12 +20,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty public int ComboScore { get; private set; } - public int LegacyBonusScore { get; private set; } - - public int MaxCombo { get; private set; } - - public double BonusScoreRatio => LegacyBonusScore == 0 ? 0 : (double)modernBonusScore / LegacyBonusScore; + public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore; + private int legacyBonusScore; private int modernBonusScore; private int combo; @@ -77,7 +74,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty foreach (var obj in playableBeatmap.HitObjects) simulateHit(obj); - MaxCombo = combo; } private void simulateHit(HitObject hitObject) @@ -133,7 +129,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty if (isBonus) { - LegacyBonusScore += scoreIncrease; + legacyBonusScore += scoreIncrease; modernBonusScore += Judgement.ToNumericResult(bonusResult); } else diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs index f09c911b98..e544428979 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs @@ -14,8 +14,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty { public int AccuracyScore => 0; public int ComboScore { get; private set; } - public int LegacyBonusScore => 0; - public int MaxCombo { get; private set; } public double BonusScoreRatio => 0; public void Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap, IReadOnlyList mods) @@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty .Aggregate(1.0, (c, n) => c * n); ComboScore = (int)(1000000 * multiplier); - MaxCombo = playableBeatmap.GetMaxCombo(); } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index 239ec5765c..e77327d622 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -20,12 +20,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty public int ComboScore { get; private set; } - public int LegacyBonusScore { get; private set; } - - public int MaxCombo { get; private set; } - - public double BonusScoreRatio => LegacyBonusScore == 0 ? 0 : (double)modernBonusScore / LegacyBonusScore; + public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore; + private int legacyBonusScore; private int modernBonusScore; private int combo; @@ -83,7 +80,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty foreach (var obj in playableBeatmap.HitObjects) simulateHit(obj); - MaxCombo = combo; } private void simulateHit(HitObject hitObject) @@ -193,7 +189,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (isBonus) { - LegacyBonusScore += scoreIncrease; + legacyBonusScore += scoreIncrease; modernBonusScore += Judgement.ToNumericResult(bonusResult); } else