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Clean up carousel tests
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commit
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@ -10,6 +10,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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@ -51,11 +52,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void load(RulesetStore rulesets)
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private void load(RulesetStore rulesets)
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{
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{
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this.rulesets = rulesets;
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this.rulesets = rulesets;
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Add(carousel = new TestBeatmapCarousel
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{
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RelativeSizeAxes = Axes.Both,
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});
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}
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}
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/// <summary>
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/// <summary>
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@ -375,6 +371,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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[Test]
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public void TestSelectingFilteredRuleset()
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public void TestSelectingFilteredRuleset()
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{
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{
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createCarousel();
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var testMixed = createTestBeatmapSet(set_count + 1);
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var testMixed = createTestBeatmapSet(set_count + 1);
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AddStep("add mixed ruleset beatmapset", () =>
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AddStep("add mixed ruleset beatmapset", () =>
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{
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{
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@ -429,6 +427,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
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{
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{
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createCarousel();
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if (beatmapSets == null)
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if (beatmapSets == null)
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{
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{
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beatmapSets = new List<BeatmapSetInfo>();
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beatmapSets = new List<BeatmapSetInfo>();
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@ -448,6 +448,17 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Wait for load", () => changed);
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AddUntilStep("Wait for load", () => changed);
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}
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}
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private void createCarousel(Container target = null)
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{
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AddStep($"Create carousel", () =>
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{
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(target ?? this).Child = carousel = new TestBeatmapCarousel
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{
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RelativeSizeAxes = Axes.Both,
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};
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});
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}
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private void ensureRandomFetchSuccess() =>
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private void ensureRandomFetchSuccess() =>
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AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
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AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
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