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Fix storyboard videos not fading out on completion
Closes https://github.com/ppy/osu/issues/22802. Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've stuck with 500ms (what lazer was already using for the fade-in) because I think it feels better. Tested using the beatmap linked in the issue thread.
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@ -58,7 +58,11 @@ namespace osu.Game.Storyboards.Drawables
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using (drawableVideo.BeginAbsoluteSequence(Video.StartTime))
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{
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Schedule(() => drawableVideo.PlaybackPosition = Time.Current - Video.StartTime);
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drawableVideo.FadeIn(500);
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using (drawableVideo.BeginDelayedSequence(drawableVideo.Duration - 500))
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drawableVideo.FadeOut(500);
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}
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}
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}
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