From 2ccdad41e793d9bb982eabeedf6f5be4a08367b3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 17 Sep 2024 15:27:16 +0900 Subject: [PATCH] Also fix banana showers --- .../Objects/Drawables/DrawableBanana.cs | 32 ++++++++++++++----- 1 file changed, 24 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs index 26e304cf3f..9a4bc45bda 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; -using osu.Framework.Graphics; +using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Skinning.Default; using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Catch.Objects.Drawables { @@ -36,23 +38,37 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables StartTimeBindable.BindValueChanged(_ => UpdateComboColour()); } - protected override void UpdateInitialTransforms() + private float startScale; + private float endScale; + + private float startAngle; + private float endAngle; + + protected override void OnApply() { - base.UpdateInitialTransforms(); + base.OnApply(); const float end_scale = 0.6f; const float random_scale_range = 1.6f; - ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3))) - .Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt); + startScale = end_scale + random_scale_range * RandomSingle(3); + endScale = end_scale; - ScalingContainer.RotateTo(getRandomAngle(1)) - .Then() - .RotateTo(getRandomAngle(2), HitObject.TimePreempt); + startAngle = getRandomAngle(1); + endAngle = getRandomAngle(2); float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1); } + protected override void Update() + { + base.Update(); + + double preemptProgress = Math.Min(1, (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt); + ScalingContainer.Scale = new Vector2(HitObject.Scale * (float)Interpolation.Lerp(startScale, endScale, preemptProgress)); + ScalingContainer.Rotation = (float)Interpolation.Lerp(startAngle, endAngle, preemptProgress); + } + public override void PlaySamples() { base.PlaySamples();