mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 23:07:26 +08:00
Merge branch 'master' into profile
This commit is contained in:
commit
2cbed67b01
@ -1 +1 @@
|
||||
Subproject commit e256557defe595032cbc3a9896797fa41d6ee8b6
|
||||
Subproject commit 5f3ec7ba178a6edda281ab42b4ca14c8c3c2e0b5
|
213
osu.Game/Screens/Menu/LogoVisualisation.cs
Normal file
213
osu.Game/Screens/Menu/LogoVisualisation.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Batches;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.OpenGL.Vertices;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
internal class LogoVisualisation : Drawable, IHasAccentColour
|
||||
{
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
/// <summary>
|
||||
/// The number of bars to jump each update iteration.
|
||||
/// </summary>
|
||||
private const int index_change = 5;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum length of each bar in the visualiser. Will be reduced when kiai is not activated.
|
||||
/// </summary>
|
||||
private const float bar_length = 600;
|
||||
|
||||
/// <summary>
|
||||
/// The number of bars in one rotation of the visualiser.
|
||||
/// </summary>
|
||||
private const int bars_per_visualiser = 200;
|
||||
|
||||
/// <summary>
|
||||
/// How many times we should stretch around the circumference (overlapping overselves).
|
||||
/// </summary>
|
||||
private const float visualiser_rounds = 5;
|
||||
|
||||
/// <summary>
|
||||
/// How much should each bar go down each milisecond (based on a full bar)
|
||||
/// </summary>
|
||||
private const float decay_per_milisecond = 0.0024f;
|
||||
|
||||
/// <summary>
|
||||
/// Number of milliseconds between each amplitude update.
|
||||
/// </summary>
|
||||
private const float time_between_updates = 50;
|
||||
|
||||
private int indexOffset;
|
||||
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
private readonly float[] frequencyAmplitudes = new float[256];
|
||||
|
||||
public override bool HandleInput => false;
|
||||
|
||||
private Shader shader;
|
||||
private readonly Texture texture;
|
||||
|
||||
public LogoVisualisation()
|
||||
{
|
||||
texture = Texture.WhitePixel;
|
||||
AccentColour = new Color4(1, 1, 1, 0.2f);
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ShaderManager shaders, OsuGame game)
|
||||
{
|
||||
if (game?.Beatmap != null)
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
}
|
||||
|
||||
private void updateAmplitudes()
|
||||
{
|
||||
float[] temporalAmplitudes = beatmap.Value?.Track?.CurrentAmplitudes.FrequencyAmplitudes ?? new float[256];
|
||||
|
||||
var effect = beatmap.Value?.Beatmap.ControlPointInfo.EffectPointAt(beatmap.Value.Track?.CurrentTime ?? Time.Current);
|
||||
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
int index = (i + indexOffset) % bars_per_visualiser;
|
||||
if (beatmap?.Value?.Track?.IsRunning ?? false)
|
||||
{
|
||||
if (temporalAmplitudes[index] > frequencyAmplitudes[i])
|
||||
frequencyAmplitudes[i] = temporalAmplitudes[index] * (effect?.KiaiMode == true ? 1 : 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (frequencyAmplitudes[(i + index_change) % bars_per_visualiser] > frequencyAmplitudes[i])
|
||||
frequencyAmplitudes[i] = frequencyAmplitudes[(i + index_change) % bars_per_visualiser];
|
||||
}
|
||||
}
|
||||
|
||||
indexOffset = (indexOffset + index_change) % bars_per_visualiser;
|
||||
Scheduler.AddDelayed(updateAmplitudes, time_between_updates);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateAmplitudes();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float decayFactor = (float)Time.Elapsed * decay_per_milisecond;
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
//0.03% of extra bar length to make it a little faster when bar is almost at it's minimum
|
||||
frequencyAmplitudes[i] -= decayFactor * (frequencyAmplitudes[i] + 0.03f);
|
||||
if (frequencyAmplitudes[i] < 0)
|
||||
frequencyAmplitudes[i] = 0;
|
||||
}
|
||||
|
||||
Invalidate(Invalidation.DrawNode, shallPropagate: false);
|
||||
}
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
|
||||
|
||||
private readonly VisualiserSharedData sharedData = new VisualiserSharedData();
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var visNode = (VisualisationDrawNode)node;
|
||||
|
||||
visNode.Shader = shader;
|
||||
visNode.Texture = texture;
|
||||
visNode.Size = DrawSize.X;
|
||||
visNode.Shared = sharedData;
|
||||
visNode.Colour = AccentColour;
|
||||
visNode.AudioData = frequencyAmplitudes;
|
||||
}
|
||||
|
||||
private class VisualiserSharedData
|
||||
{
|
||||
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 4, 10, PrimitiveType.Quads);
|
||||
}
|
||||
|
||||
private class VisualisationDrawNode : DrawNode
|
||||
{
|
||||
public Shader Shader;
|
||||
public Texture Texture;
|
||||
public VisualiserSharedData Shared;
|
||||
//Asuming the logo is a circle, we don't need a second dimension.
|
||||
public float Size;
|
||||
|
||||
public Color4 Colour;
|
||||
public float[] AudioData;
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
Texture.TextureGL.Bind();
|
||||
|
||||
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
|
||||
ColourInfo colourInfo = DrawInfo.Colour;
|
||||
colourInfo.ApplyChild(Colour);
|
||||
|
||||
if (AudioData != null)
|
||||
{
|
||||
for (int j = 0; j < visualiser_rounds; j++)
|
||||
{
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
||||
float rotationCos = (float)Math.Cos(rotation);
|
||||
float rotationSin = (float)Math.Sin(rotation);
|
||||
//taking the cos and sin to the 0..1 range
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * Size;
|
||||
|
||||
var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * AudioData[i % bars_per_visualiser]);
|
||||
//The distance between the position and the sides of the bar.
|
||||
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
||||
//The distance between the bottom side of the bar and the top side.
|
||||
var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y);
|
||||
|
||||
var rectangle = new Quad(
|
||||
(barPosition - bottomOffset) * DrawInfo.Matrix,
|
||||
(barPosition - bottomOffset + amplitudeOffset) * DrawInfo.Matrix,
|
||||
(barPosition + bottomOffset) * DrawInfo.Matrix,
|
||||
(barPosition + bottomOffset + amplitudeOffset) * DrawInfo.Matrix
|
||||
);
|
||||
|
||||
Texture.DrawQuad(
|
||||
rectangle,
|
||||
colourInfo,
|
||||
null,
|
||||
Shared.VertexBatch.Add,
|
||||
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
|
||||
Vector2.Divide(inflation, barSize.Yx));
|
||||
}
|
||||
}
|
||||
}
|
||||
Shader.Unbind();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
internal class MenuVisualisation : Drawable
|
||||
{
|
||||
}
|
||||
}
|
@ -34,6 +34,7 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly Container logoBeatContainer;
|
||||
private readonly Container logoAmplitudeContainer;
|
||||
private readonly Container logoHoverContainer;
|
||||
private readonly LogoVisualisation visualizer;
|
||||
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
@ -120,6 +121,14 @@ namespace osu.Game.Screens.Menu
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
visualizer = new LogoVisualisation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = 0.5f,
|
||||
Size = new Vector2(0.96f)
|
||||
},
|
||||
new BufferedContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -189,14 +198,6 @@ namespace osu.Game.Screens.Menu
|
||||
Alpha = 0,
|
||||
}
|
||||
}
|
||||
},
|
||||
new MenuVisualisation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -246,10 +247,14 @@ namespace osu.Game.Screens.Menu
|
||||
if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
|
||||
{
|
||||
flashLayer.ClearTransforms();
|
||||
visualizer.ClearTransforms();
|
||||
|
||||
flashLayer.FadeTo(0.2f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||
visualizer.FadeTo(0.9f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||
using (flashLayer.BeginDelayedSequence(beat_in_time))
|
||||
flashLayer.FadeOut(beatLength);
|
||||
using (visualizer.BeginDelayedSequence(beat_in_time))
|
||||
visualizer.FadeTo(0.5f, beatLength);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -290,7 +290,7 @@
|
||||
<Compile Include="Screens\Menu\Intro.cs" />
|
||||
<Compile Include="Screens\Menu\ButtonSystem.cs" />
|
||||
<Compile Include="Screens\Menu\MainMenu.cs" />
|
||||
<Compile Include="Screens\Menu\MenuVisualisation.cs" />
|
||||
<Compile Include="Screens\Menu\LogoVisualisation.cs" />
|
||||
<Compile Include="Screens\Menu\OsuLogo.cs" />
|
||||
<Compile Include="Screens\Multiplayer\Lobby.cs" />
|
||||
<Compile Include="Screens\Multiplayer\Match.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user