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mirror of https://github.com/ppy/osu.git synced 2025-01-28 02:02:53 +08:00

Update public methods in line with future usage

This commit is contained in:
Dean Herbert 2019-08-13 14:46:57 +09:00
parent de1ab56a2c
commit 2cbdf8c01c
2 changed files with 30 additions and 11 deletions

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -63,6 +63,11 @@ namespace osu.Game.Overlays
beatmapSets.Insert(index, beatmapSetInfo);
}
/// <summary>
/// Returns whether the current beatmap track is playing.
/// </summary>
public bool IsPlaying => beatmap.Value.Track.IsRunning;
private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set));
@ -84,15 +89,18 @@ namespace osu.Game.Overlays
/// <summary>
/// Toggle pause / play.
/// </summary>
public void TogglePause()
/// <returns>Whether the operation was successful.</returns>
public bool TogglePause()
{
var track = current?.Track;
if (track == null)
{
if (!beatmap.Disabled)
next(true);
return;
if (beatmap.Disabled)
return false;
next(true);
return true;
}
if (track.IsRunning)
@ -105,12 +113,15 @@ namespace osu.Game.Overlays
track.Start();
IsUserPaused = false;
}
return true;
}
/// <summary>
/// Play the previous track.
/// </summary>
public void PrevTrack()
/// <returns>Whether the operation was successful.</returns>
public bool PrevTrack()
{
queuedDirection = TrackChangeDirection.Prev;
@ -121,15 +132,20 @@ namespace osu.Game.Overlays
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
return true;
}
return false;
}
/// <summary>
/// Play the next random or playlist track.
/// </summary>
public void NextTrack() => next();
/// <returns>Whether the operation was successful.</returns>
public bool NextTrack() => next();
private void next(bool instant = false)
private bool next(bool instant = false)
{
if (!instant)
queuedDirection = TrackChangeDirection.Next;
@ -141,7 +157,10 @@ namespace osu.Game.Overlays
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
return true;
}
return false;
}
private WorkingBeatmap current;

View File

@ -138,7 +138,7 @@ namespace osu.Game.Overlays
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = musicController.PrevTrack,
Action = () => musicController.PrevTrack(),
Icon = FontAwesome.Solid.StepBackward,
},
playButton = new MusicIconButton
@ -147,14 +147,14 @@ namespace osu.Game.Overlays
Origin = Anchor.Centre,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Action = musicController.TogglePause,
Action = () => musicController.TogglePause(),
Icon = FontAwesome.Regular.PlayCircle,
},
nextButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = musicController.NextTrack,
Action = () => musicController.NextTrack(),
Icon = FontAwesome.Solid.StepForward,
},
}