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Remove janky beatmap info wedge animation, restore pixel snapping.
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@ -61,6 +61,7 @@ namespace osu.Game.Screens.Select
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(beatmapInfoContainer = new BufferedContainer
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(beatmapInfoContainer = new BufferedContainer
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{
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{
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Depth = newDepth,
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Depth = newDepth,
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PixelSnapping = true,
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CacheDrawnFrameBuffer = true,
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CacheDrawnFrameBuffer = true,
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Shear = -Shear,
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Shear = -Shear,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -213,11 +213,8 @@ namespace osu.Game.Screens.Select
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Content.FadeInFromZero(250);
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Content.FadeInFromZero(250);
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beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50));
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beatmapInfoWedge.MoveToX(wedged_container_start_position.X - 50);
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beatmapInfoWedge.RotateTo(10);
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beatmapInfoWedge.MoveToX(wedged_container_start_position.X, 800, EasingTypes.OutQuint);
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beatmapInfoWedge.MoveTo(wedged_container_start_position, 800, EasingTypes.OutQuint);
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beatmapInfoWedge.RotateTo(0, 800, EasingTypes.OutQuint);
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}
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}
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protected override void OnResuming(GameMode last)
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protected override void OnResuming(GameMode last)
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