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Rework BarsInfo struct
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6c62cfb830
commit
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@ -42,7 +42,8 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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private readonly List<BarInfo> bars = new List<BarInfo>();
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private readonly BarsInfo bars = new BarsInfo(0);
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private float barBreadth;
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/// <summary>
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@ -71,16 +72,11 @@ namespace osu.Game.Graphics.UserInterface
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if (bar.Index < bars.Count)
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{
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BarInfo b = bars[bar.Index];
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b.InitialLength = b.FinalLength;
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b.FinalLength = length;
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bars[bar.Index] = b;
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bars.UpdateLength(bar.Index, length);
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continue;
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}
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bars.Add(new BarInfo { FinalLength = length });
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bars.AddBar(length);
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}
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if (bars.Count > newCount)
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@ -108,31 +104,19 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.Update();
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if (!bars.Any())
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if (!bars.Any)
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return;
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double currentTime = Clock.CurrentTime;
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if (currentTime < animationStartTime + resize_duration)
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{
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for (int i = 0; i < bars.Count; i++)
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{
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BarInfo bar = bars[i];
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bar.InstantaneousLength = Interpolation.ValueAt(currentTime, bar.InitialLength, bar.FinalLength, animationStartTime, animationStartTime + resize_duration, easing);
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bars[i] = bar;
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}
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bars.Animate(animationStartTime, currentTime);
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Invalidate(Invalidation.DrawNode);
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}
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else if (!animationComplete)
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{
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for (int i = 0; i < bars.Count; i++)
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{
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BarInfo bar = bars[i];
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bar.InstantaneousLength = bar.FinalLength;
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bars[i] = bar;
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}
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bars.FinishAnimation();
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Invalidate(Invalidation.DrawNode);
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animationComplete = true;
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@ -155,8 +139,7 @@ namespace osu.Game.Graphics.UserInterface
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private Vector2 drawSize;
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private BarDirection direction;
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private float barBreadth;
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private readonly List<BarInfo> bars = new List<BarInfo>();
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private BarsInfo bars;
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public override void ApplyState()
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{
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@ -167,26 +150,19 @@ namespace osu.Game.Graphics.UserInterface
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drawSize = Source.DrawSize;
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direction = Source.direction;
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barBreadth = Source.barBreadth;
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bars.Clear();
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bars.AddRange(Source.bars);
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bars = Source.bars;
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}
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public override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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if (!bars.Any())
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return;
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shader.Bind();
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for (int i = 0; i < bars.Count; i++)
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{
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var bar = bars[i];
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float barHeight = drawSize.Y * ((direction == BarDirection.TopToBottom || direction == BarDirection.BottomToTop) ? bar.InstantaneousLength : barBreadth);
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float barWidth = drawSize.X * ((direction == BarDirection.LeftToRight || direction == BarDirection.RightToLeft) ? bar.InstantaneousLength : barBreadth);
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float barHeight = drawSize.Y * ((direction == BarDirection.TopToBottom || direction == BarDirection.BottomToTop) ? bars.InstantaneousLength(i) : barBreadth);
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float barWidth = drawSize.X * ((direction == BarDirection.LeftToRight || direction == BarDirection.RightToLeft) ? bars.InstantaneousLength(i) : barBreadth);
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Vector2 topLeft;
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@ -210,29 +186,85 @@ namespace osu.Game.Graphics.UserInterface
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break;
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}
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Vector2 topRight = topLeft + new Vector2(barWidth, 0);
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Vector2 bottomLeft = topLeft + new Vector2(0, barHeight);
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Vector2 bottomRight = bottomLeft + new Vector2(barWidth, 0);
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var drawQuad = new Quad(
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Vector2Extensions.Transform(topLeft, DrawInfo.Matrix),
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Vector2Extensions.Transform(topRight, DrawInfo.Matrix),
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Vector2Extensions.Transform(bottomLeft, DrawInfo.Matrix),
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Vector2Extensions.Transform(bottomRight, DrawInfo.Matrix)
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);
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renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour);
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renderer.DrawQuad(
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texture,
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new Quad(
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Vector2Extensions.Transform(topLeft, DrawInfo.Matrix),
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Vector2Extensions.Transform(topLeft + new Vector2(barWidth, 0), DrawInfo.Matrix),
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Vector2Extensions.Transform(topLeft + new Vector2(0, barHeight), DrawInfo.Matrix),
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Vector2Extensions.Transform(topLeft + new Vector2(barWidth, barHeight), DrawInfo.Matrix)
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),
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DrawColourInfo.Colour);
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}
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shader.Unbind();
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}
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}
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private struct BarInfo
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private struct BarsInfo
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{
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public float InitialLength { get; set; }
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public float FinalLength { get; set; }
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public float InstantaneousLength { get; set; }
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private readonly List<float> initialLengths;
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private readonly List<float> finalLengths;
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private readonly List<float> instantaneousLengths;
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public bool Any => initialLengths.Any();
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public int Count => initialLengths.Count;
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public BarsInfo(int initialCount)
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{
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initialLengths = new List<float>();
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finalLengths = new List<float>();
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instantaneousLengths = new List<float>();
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for (int i = 0; i < initialCount; i++)
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{
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initialLengths.Add(0);
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finalLengths.Add(0);
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instantaneousLengths.Add(0);
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}
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}
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public float InstantaneousLength(int index) => instantaneousLengths[index];
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public void UpdateLength(int index, float newLength)
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{
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initialLengths[index] = finalLengths[index];
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finalLengths[index] = newLength;
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}
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public void AddBar(float finalLength)
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{
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initialLengths.Add(0);
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finalLengths.Add(finalLength);
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instantaneousLengths.Add(0);
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}
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public void Clear()
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{
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initialLengths.Clear();
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finalLengths.Clear();
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instantaneousLengths.Clear();
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}
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public void RemoveRange(int index, int count)
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{
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initialLengths.RemoveRange(index, count);
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finalLengths.RemoveRange(index, count);
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instantaneousLengths.RemoveRange(index, count);
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}
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public void Animate(double animationStartTime, double currentTime)
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{
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for (int i = 0; i < Count; i++)
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instantaneousLengths[i] = Interpolation.ValueAt(currentTime, initialLengths[i], finalLengths[i], animationStartTime, animationStartTime + resize_duration, easing);
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}
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public void FinishAnimation()
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{
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for (int i = 0; i < Count; i++)
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instantaneousLengths[i] = finalLengths[i];
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}
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}
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}
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}
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