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Disable "origin" menu when in "Closest" placement mode
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e7ca02ffde
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@ -23,6 +23,8 @@ namespace osu.Game.Overlays.SkinEditor
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{
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{
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public partial class SkinSelectionHandler : SelectionHandler<ISerialisableDrawable>
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public partial class SkinSelectionHandler : SelectionHandler<ISerialisableDrawable>
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{
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{
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private OsuMenuItem originMenu = null!;
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[Resolved]
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[Resolved]
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private SkinEditor skinEditor { get; set; } = null!;
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private SkinEditor skinEditor { get; set; } = null!;
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@ -248,10 +250,15 @@ namespace osu.Game.Overlays.SkinEditor
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.ToArray()
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.ToArray()
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};
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};
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yield return new OsuMenuItem("Origin")
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yield return originMenu = new OsuMenuItem("Origin");
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closestItem.State.BindValueChanged(s =>
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{
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{
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Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray()
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// For UX simplicity, origin should only be user-editable when "closest" anchor mode is disabled.
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};
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originMenu.Items = s.NewValue == TernaryState.True
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? Array.Empty<MenuItem>()
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: createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray();
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}, true);
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yield return new OsuMenuItemSpacer();
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yield return new OsuMenuItemSpacer();
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