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Fix incorrect slider judgement positions when classic mod is active

Regressed in https://github.com/ppy/osu/pull/27977.

Bit ad-hoc but don't see how to fix without just reverting the change.
This commit is contained in:
Bartłomiej Dach 2024-06-25 10:07:58 +02:00
parent b4cefe0cc2
commit 2cb18820ea
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@ -48,10 +48,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse) if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
{ {
Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!); switch (osuObject)
Scale = new Vector2(osuObject.HitObject.Scale); {
case DrawableSlider slider:
Position = slider.TailCircle.ToSpaceOfOtherDrawable(slider.TailCircle.OriginPosition, Parent!);
break;
default:
Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
break;
}
positionTransferred = true; positionTransferred = true;
Scale = new Vector2(osuObject.HitObject.Scale);
} }
} }