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Adjust test step names
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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[SetUp]
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public void SetUpSteps()
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{
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AddStep("setup heirarchy", () =>
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AddStep("setup hierarchy", () =>
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{
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Children = new Drawable[]
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{
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@ -58,9 +58,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddWaitStep("wait a bit", 5);
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AddAssert("sample not playing", () => !sample.Playing);
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@ -79,10 +79,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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}
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@ -98,11 +98,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("sample playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddUntilStep("sample not playing", () => !sample.Playing);
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AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddAssert("sample not playing", () => !sample.Playing);
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AddAssert("sample not playing", () => !sample.Playing);
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@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("sample playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
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@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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AddAssert("new sample stopped", () => !sample.Playing);
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AddStep("resume gameplay clock", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
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AddWaitStep("wait a bit", 5);
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AddAssert("new sample not played", () => !sample.Playing);
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