diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 38e3fcd38d..9988bbcd93 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1172,6 +1172,8 @@ namespace osu.Game.Screens.Play public override void OnSuspending(ScreenTransitionEvent e) { + Debug.Assert(!ValidForResume); + screenSuspension?.RemoveAndDisposeImmediately(); // If these are not disposed, audio volume dimming can get stuck.