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Fix toolbar not completing enough of layout to propagate hotkeys to buttons before initial display
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@ -37,6 +37,15 @@ namespace osu.Game.Overlays.Toolbar
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{
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, HEIGHT);
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AlwaysPresent = true;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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// this only needed to be set for the initial LoadComplete/Update, so layout completes and gets buttons in a state they can correctly handle keyboard input for hotkeys.
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AlwaysPresent = false;
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}
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[BackgroundDependencyLoader(true)]
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