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Update loop logic in line with framework changes
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commit
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@ -21,10 +21,10 @@ namespace osu.Desktop.VisualTests.Tests
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private const int start_time = 0;
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private const int duration = 1000;
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private Container container;
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public TestCaseContextMenu()
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{
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MyContextMenuContainer container;
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Add(container = new MyContextMenuContainer
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{
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Size = new Vector2(200),
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@ -54,43 +54,26 @@ namespace osu.Desktop.VisualTests.Tests
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}
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}
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});
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}
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container.Transforms.Add(new TransformPosition
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protected override void LoadComplete()
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{
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StartValue = Vector2.Zero,
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EndValue = new Vector2(0, 100),
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StartTime = start_time,
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EndTime = start_time + duration,
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LoopCount = -1,
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LoopDelay = duration * 3
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});
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container.Transforms.Add(new TransformPosition
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base.LoadComplete();
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using (container.BeginLoopedSequece())
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{
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StartValue = new Vector2(0, 100),
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EndValue = new Vector2(100, 100),
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StartTime = start_time + duration,
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EndTime = start_time + duration * 2,
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LoopCount = -1,
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LoopDelay = duration * 3
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});
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container.Transforms.Add(new TransformPosition
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container.MoveTo(new Vector2(0, 100), duration);
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using (container.BeginDelayedSequence(duration))
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{
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StartValue = new Vector2(100, 100),
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EndValue = new Vector2(100, 0),
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StartTime = start_time + duration * 2,
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EndTime = start_time + duration * 3,
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LoopCount = -1,
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LoopDelay = duration * 3
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});
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container.Transforms.Add(new TransformPosition
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container.MoveTo(new Vector2(100, 100), duration);
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using (container.BeginDelayedSequence(duration))
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{
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StartValue = new Vector2(100, 0),
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EndValue = Vector2.Zero,
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StartTime = start_time + duration * 3,
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EndTime = start_time + duration * 4,
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LoopCount = -1,
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LoopDelay = duration * 3
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});
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container.MoveTo(new Vector2(100, 0), duration);
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using (container.BeginDelayedSequence(duration))
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container.MoveTo(Vector2.Zero, duration);
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}
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}
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}
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}
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private class MyContextMenuContainer : Container, IHasContextMenu
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@ -34,7 +34,7 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep(@"simple #2", sendNotification2);
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AddStep(@"progress #1", sendProgress1);
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AddStep(@"progress #2", sendProgress2);
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AddStep(@"barrage", () => sendBarrage());
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//AddStep(@"barrage", () => sendBarrage());
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}
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private void sendBarrage(int remaining = 100)
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@ -37,8 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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protected override void LoadComplete()
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{
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base.LoadComplete();
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using (icon.BeginLoopedSequece())
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icon.RotateTo(360, 1000);
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icon.Loop();
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}
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public void UpdateProgress(double progress, int repeat)
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@ -23,6 +23,11 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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protected double EarlyActivationMilliseconds;
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/// <summary>
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/// The time in milliseconds until the next beat.
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/// </summary>
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public double TimeUntilNextBeat { get; private set; }
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protected override void Update()
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{
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if (Beatmap.Value?.Track == null)
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@ -42,12 +47,12 @@ namespace osu.Game.Graphics.Containers
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if (currentTrackTime < timingPoint.Time)
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beatIndex--;
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TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
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if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
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return;
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double offsetFromBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
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using (BeginDelayedSequence(offsetFromBeat, true))
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using (BeginDelayedSequence(TimeUntilNextBeat, true))
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OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes);
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lastBeat = beatIndex;
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@ -34,9 +34,8 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.LoadComplete();
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using (spinner.BeginLoopedSequece())
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spinner.RotateTo(360, 2000);
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using (spinner.BeginDelayedSequence(2000))
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spinner.Loop();
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}
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private const float transition_duration = 500;
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@ -203,6 +203,8 @@ namespace osu.Game.Overlays.Notifications
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get { return pulsate; }
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set
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{
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if (pulsate == value) return;
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pulsate = value;
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pulsateLayer.ClearTransforms();
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@ -211,25 +213,12 @@ namespace osu.Game.Overlays.Notifications
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if (pulsate)
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{
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const float length = 1000;
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pulsateLayer.Transforms.Add(new TransformAlpha
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using (pulsateLayer.BeginLoopedSequece(length / 2))
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{
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StartTime = Time.Current,
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EndTime = Time.Current + length,
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StartValue = 1,
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EndValue = 0.4f,
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Easing = EasingTypes.In
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});
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pulsateLayer.Transforms.Add(new TransformAlpha
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{
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StartTime = Time.Current + length,
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EndTime = Time.Current + length * 2,
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StartValue = 0.4f,
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EndValue = 1,
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Easing = EasingTypes.Out
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});
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//todo: figure why we can't add arbitrary delays at the end of loop.
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pulsateLayer.Loop(length * 2);
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pulsateLayer.FadeTo(0.4f, length, EasingTypes.In);
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using (pulsateLayer.BeginDelayedSequence(length))
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pulsateLayer.FadeTo(1, length, EasingTypes.Out);
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}
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}
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}
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}
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@ -9,7 +9,6 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -17,6 +16,9 @@ using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Audio.Track;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Menu
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{
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@ -24,7 +26,7 @@ namespace osu.Game.Screens.Menu
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/// Button designed specifically for the osu!next main menu.
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/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
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/// </summary>
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public class Button : Container, IStateful<ButtonState>
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public class Button : BeatSyncedContainer, IStateful<ButtonState>
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{
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private readonly Container iconText;
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private readonly Container box;
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@ -117,6 +119,27 @@ namespace osu.Game.Screens.Menu
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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if (!IsHovered) return;
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bool rightward = beatIndex % 2 == 1;
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double duration = timingPoint.BeatLength / 2;
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icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine);
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icon.MoveToY(-10, duration, EasingTypes.Out);
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icon.ScaleTo(Vector2.One, duration, EasingTypes.Out);
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using (icon.BeginDelayedSequence(duration))
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{
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icon.MoveToY(0, duration, EasingTypes.In);
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icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In);
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}
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}
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protected override bool OnHover(InputState state)
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{
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if (State != ButtonState.Expanded) return true;
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@ -125,85 +148,11 @@ namespace osu.Game.Screens.Menu
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box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = 250;
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double duration = TimeUntilNextBeat;
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icon.ClearTransforms();
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icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
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const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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icon.RotateTo(10, offset, EasingTypes.InOutSine);
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icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
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icon.Transforms.Add(new TransformRotation
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{
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StartValue = -10,
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EndValue = 10,
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StartTime = startTime,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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});
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icon.Transforms.Add(new TransformPosition
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{
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StartValue = Vector2.Zero,
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EndValue = new Vector2(0, -10),
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1, 0.9f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformPosition
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{
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StartValue = new Vector2(0, -10),
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EndValue = Vector2.Zero,
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StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformScale
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{
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StartValue = Vector2.One,
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EndValue = new Vector2(1, 0.9f),
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StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformRotation
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{
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StartValue = 10,
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EndValue = -10,
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StartTime = startTime + duration * 2,
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EndTime = startTime + duration * 4,
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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});
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icon.RotateTo(10, duration, EasingTypes.InOutSine);
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icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.Out);
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return true;
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}
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@ -212,7 +161,6 @@ namespace osu.Game.Screens.Menu
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icon.ClearTransforms();
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icon.RotateTo(0, 500, EasingTypes.Out);
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icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
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icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
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icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
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if (State == ButtonState.Expanded)
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