mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 08:27:49 +08:00
Add skinnable test scene per ruleset to better allow dynamic compilation
This commit is contained in:
parent
39fd297d7d
commit
2c840c52a3
19
osu.Game.Rulesets.Catch.Tests/CatchSkinnableTestScene.cs
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19
osu.Game.Rulesets.Catch.Tests/CatchSkinnableTestScene.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public abstract class CatchSkinnableTestScene : SkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(CatchRuleset),
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typeof(CatchLegacySkinTransformer),
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};
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}
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}
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@ -4,21 +4,21 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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namespace osu.Game.Rulesets.Catch.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneCatcher : SkinnableTestScene
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public class TestSceneCatcher : CatchSkinnableTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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{
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typeof(CatcherArea),
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typeof(CatcherArea),
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typeof(CatcherSprite)
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typeof(CatcherSprite)
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};
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}).ToList();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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@ -17,12 +17,11 @@ using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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namespace osu.Game.Rulesets.Catch.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneCatcherArea : SkinnableTestScene
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public class TestSceneCatcherArea : CatchSkinnableTestScene
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{
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{
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private RulesetInfo catchRuleset;
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private RulesetInfo catchRuleset;
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@ -3,20 +3,20 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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namespace osu.Game.Rulesets.Catch.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneFruitObjects : SkinnableTestScene
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public class TestSceneFruitObjects : CatchSkinnableTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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{
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typeof(CatchHitObject),
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typeof(CatchHitObject),
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typeof(Fruit),
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typeof(Fruit),
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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typeof(DrawableBanana),
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typeof(DrawableBanana),
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typeof(DrawableBananaShower),
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typeof(DrawableBananaShower),
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typeof(Pulp),
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typeof(Pulp),
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};
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}).ToList();
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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@ -1,12 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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@ -24,6 +27,12 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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[Cached(Type = typeof(IScrollingInfo))]
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[Cached(Type = typeof(IScrollingInfo))]
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private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
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private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ManiaRuleset),
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typeof(ManiaLegacySkinTransformer),
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};
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protected ManiaSkinnableTestScene()
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protected ManiaSkinnableTestScene()
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{
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{
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scrollingInfo.Direction.Value = ScrollingDirection.Down;
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scrollingInfo.Direction.Value = ScrollingDirection.Down;
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19
osu.Game.Rulesets.Osu.Tests/OsuSkinnableTestScene.cs
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19
osu.Game.Rulesets.Osu.Tests/OsuSkinnableTestScene.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public abstract class OsuSkinnableTestScene : SkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OsuRuleset),
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typeof(OsuLegacySkinTransformer),
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};
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}
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}
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@ -10,17 +10,16 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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public class TestSceneDrawableJudgement : SkinnableTestScene
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public class TestSceneDrawableJudgement : OsuSkinnableTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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{
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typeof(DrawableJudgement),
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typeof(DrawableJudgement),
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typeof(DrawableOsuJudgement)
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typeof(DrawableOsuJudgement)
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};
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}).ToList();
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public TestSceneDrawableJudgement()
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public TestSceneDrawableJudgement()
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{
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{
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@ -3,26 +3,32 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Testing.Input;
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using osu.Framework.Testing.Input;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneGameplayCursor : SkinnableTestScene
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public class TestSceneGameplayCursor : OsuSkinnableTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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{
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typeof(GameplayCursorContainer),
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typeof(OsuCursorContainer),
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typeof(OsuCursorContainer),
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typeof(OsuCursor),
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typeof(LegacyCursor),
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typeof(LegacyCursorTrail),
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typeof(CursorTrail)
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typeof(CursorTrail)
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};
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}).ToList();
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[Cached]
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[Cached]
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private GameplayBeatmap gameplayBeatmap;
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private GameplayBeatmap gameplayBeatmap;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneHitCircle : SkinnableTestScene
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public class TestSceneHitCircle : OsuSkinnableTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -22,12 +22,11 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneSlider : SkinnableTestScene
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public class TestSceneSlider : OsuSkinnableTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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21
osu.Game.Rulesets.Taiko.Tests/TaikoSkinnableTestScene.cs
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21
osu.Game.Rulesets.Taiko.Tests/TaikoSkinnableTestScene.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public abstract class TaikoSkinnableTestScene : SkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TaikoRuleset),
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typeof(TaikoLegacySkinTransformer),
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};
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protected override Ruleset CreateRulesetForSkinProvider() => new TaikoRuleset();
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}
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}
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@ -3,24 +3,26 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osuTK;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneInputDrum : SkinnableTestScene
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public class TestSceneInputDrum : TaikoSkinnableTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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{
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typeof(InputDrum),
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typeof(InputDrum),
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};
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typeof(LegacyInputDrum),
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}).ToList();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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Block a user