From 89586d5ab25cb7108ed71d7c516debf9950f60cf Mon Sep 17 00:00:00 2001 From: Rudi Herouard Date: Mon, 20 Jan 2025 13:43:45 +0100 Subject: [PATCH] Fix settings in replay hiding when dragging a slider --- osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index 668c74e0c2..b285b1b799 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -122,7 +122,10 @@ namespace osu.Game.Screens.Play.HUD { float screenMouseX = inputManager.CurrentState.Mouse.Position.X; - Expanded.Value = screenMouseX >= button.ScreenSpaceDrawQuad.TopLeft.X && screenMouseX <= ToScreenSpace(new Vector2(DrawWidth + EXPANDED_WIDTH, 0)).X; + Expanded.Value = + (screenMouseX >= button.ScreenSpaceDrawQuad.TopLeft.X && screenMouseX <= ToScreenSpace(new Vector2(DrawWidth + EXPANDED_WIDTH, 0)).X) + // Stay expanded if the user is dragging a slider. + || inputManager.DraggedDrawable != null; } protected override void OnHoverLost(HoverLostEvent e)