diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderPlacementMask.cs b/osu.Game.Rulesets.Osu/Edit/Masks/SliderPlacementMask.cs index 3ee63b1d7b..1308b5ae3a 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderPlacementMask.cs +++ b/osu.Game.Rulesets.Osu/Edit/Masks/SliderPlacementMask.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks InternalChildren = new Drawable[] { - path = new Path { PathWidth = 5 }, + path = new SmoothPath { PathWidth = 3 }, headMask = new CirclePlacementMask(), tailMask = new CirclePlacementMask(), }; @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks [BackgroundDependencyLoader] private void load(OsuColour colours) { - path.Colour = colours.Yellow; + path.Colour = colours.YellowDark; } protected override bool OnMouseMove(MouseMoveEvent e) @@ -129,8 +129,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks { case PlacementState.Body: path.Position = headMask.Position; - path.PathWidth = 10; - path.ClearVertices(); for (int i = 0; i < segments.Count; i++)