diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 91a9b19115..cd2deb8abe 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -253,7 +253,7 @@ namespace osu.Game.Screens.Select /// Whether to skip individual difficulties and only increment over full groups. public void SelectNext(int direction = 1, bool skipDifficulties = true) { - if (!beatmapSets.Where(s => !s.Filtered.Value).ToList().Any()) + if (beatmapSets.All(s => !s.Filtered.Value)) return; if (skipDifficulties)