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mirror of https://github.com/ppy/osu.git synced 2025-01-07 20:42:54 +08:00

Merge branch 'add-mania-selection-testcase' into mania-selection-movement

This commit is contained in:
smoogipoo 2018-11-13 15:40:51 +09:00
commit 2c277545e0
44 changed files with 520 additions and 374 deletions

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@ -5,7 +5,6 @@ using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -21,14 +20,8 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea; private readonly CatcherArea catcherArea;
protected override bool UserScrollSpeedAdjustment => false;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation) public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
{ {
Direction.Value = ScrollingDirection.Down;
Container explodingFruitContainer; Container explodingFruitContainer;
Anchor = Anchor.TopCentre; Anchor = Anchor.TopCentre;
@ -55,8 +48,6 @@ namespace osu.Game.Rulesets.Catch.UI
HitObjectContainer HitObjectContainer
} }
}; };
VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
} }
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj); public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);

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@ -3,6 +3,7 @@
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
@ -18,9 +19,15 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject> public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
{ {
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
protected override bool UserScrollSpeedAdjustment => false;
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
} }
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this); public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);

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@ -1,33 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Tests
{
/// <summary>
/// A container which provides a <see cref="IScrollingInfo"/> to children.
/// </summary>
public class ScrollingTestContainer : Container
{
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public ScrollingTestContainer(ScrollingDirection direction)
{
scrollingInfo.Direction.Value = direction;
}
public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
}
public class TestScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
}
}

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -93,7 +94,6 @@ namespace osu.Game.Rulesets.Mania.Tests
Height = 0.85f, Height = 0.85f,
AccentColour = Color4.OrangeRed, AccentColour = Color4.OrangeRed,
Action = { Value = action }, Action = { Value = action },
VisibleTimeRange = { Value = 2000 }
}; };
columns.Add(column); columns.Add(column);
@ -104,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
TimeRange = 2000,
Child = column Child = column
}; };
} }

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@ -0,0 +1,57 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseHoldNoteSelectionBlueprint : SelectionBlueprintTestCase
{
private readonly DrawableHoldNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
public TestCaseHoldNoteSelectionBlueprint()
{
var holdNote = new HoldNote { Column = 0, Duration = 1000 };
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 50,
Child = drawableObject = new DrawableHoldNote(holdNote)
{
Height = 300,
AccentColour = OsuColour.Gray(0.3f)
}
};
}
protected override void Update()
{
base.Update();
foreach (var nested in drawableObject.NestedHitObjects)
{
double finalPosition = (nested.HitObject.StartTime - drawableObject.HitObject.StartTime) / drawableObject.HitObject.Duration;
nested.Y = (float)(-finalPosition * content.DrawHeight);
}
}
protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
}
}

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@ -0,0 +1,41 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseNoteSelectionBlueprint : SelectionBlueprintTestCase
{
private readonly DrawableNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
public TestCaseNoteSelectionBlueprint()
{
var note = new Note { Column = 0 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(50, 20),
Child = drawableObject = new DrawableNote(note)
};
}
protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
}
}

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
@ -122,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
var specialAction = ManiaAction.Special1; var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } }; var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
stages.Add(stage); stages.Add(stage);
return new ScrollingTestContainer(direction) return new ScrollingTestContainer(direction)
@ -131,6 +132,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
TimeRange = 2000,
Child = stage Child = stage
}; };
} }

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@ -4,18 +4,17 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class HoldNoteSelectionBlueprint : SelectionBlueprint public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
{ {
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject; public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
@ -59,6 +58,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
Y -= HitObject.Tail.DrawHeight; Y -= HitObject.Tail.DrawHeight;
} }
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
{ {
public HoldNoteNoteSelectionBlueprint(DrawableNote note) public HoldNoteNoteSelectionBlueprint(DrawableNote note)

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@ -0,0 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : SelectionBlueprint
{
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
}
public override void AdjustPosition(DragEvent dragEvent)
{
}
}
}

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@ -3,13 +3,12 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class NoteSelectionBlueprint : SelectionBlueprint public class NoteSelectionBlueprint : ManiaSelectionBlueprint
{ {
public NoteSelectionBlueprint(DrawableNote note) public NoteSelectionBlueprint(DrawableNote note)
: base(note) : base(note)

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@ -6,11 +6,14 @@ using OpenTK;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
{ {
public class ManiaEditRulesetContainer : ManiaRulesetContainer public class ManiaEditRulesetContainer : ManiaRulesetContainer
{ {
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {

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@ -10,31 +10,32 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
{ {
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject> public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
{ {
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
public ManiaHitObjectComposer(Ruleset ruleset) public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset) : base(ruleset)
{ {
} }
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ => dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
return dependencies;
}
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
=> new ManiaEditRulesetContainer(ruleset, beatmap); {
var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(rulesetContainer.ScrollingInfo);
return rulesetContainer;
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>(); protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Masks
{
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
{
protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
}
}
}

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@ -5,7 +5,6 @@ using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{ {
private const float column_width = 45; private const float column_width = 45;
private const float special_column_width = 70; private const float special_column_width = 70;
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.UI
hitObject.AccentColour = AccentColour; hitObject.AccentColour = AccentColour;
hitObject.OnNewResult += OnNewResult; hitObject.OnNewResult += OnNewResult;
HitObjects.Add(hitObject); HitObjectContainer.Add(hitObject);
} }
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Mania.UI
explosionContainer.Add(new HitExplosion(judgedObject) explosionContainer.Add(new HitExplosion(judgedObject)
{ {
Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
}); });
} }
@ -154,10 +154,10 @@ namespace osu.Game.Rulesets.Mania.UI
return false; return false;
var nextObject = var nextObject =
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
// fallback to non-alive objects to find next off-screen object // fallback to non-alive objects to find next off-screen object
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjects.Objects.LastOrDefault(); HitObjectContainer.Objects.LastOrDefault();
nextObject?.PlaySamples(); nextObject?.PlaySamples();

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@ -1,20 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public class ManiaPlayfield : ManiaScrollingPlayfield public class ManiaPlayfield : ScrollingPlayfield
{ {
private readonly List<ManiaStage> stages = new List<ManiaStage>(); private readonly List<ManiaStage> stages = new List<ManiaStage>();
@ -41,7 +40,6 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++) for (int i = 0; i < stageDefinitions.Count; i++)
{ {
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction); var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
playfieldGrid.Content[0][i] = newStage; playfieldGrid.Content[0][i] = newStage;
@ -68,11 +66,5 @@ namespace osu.Game.Rulesets.Mania.UI
return null; return null;
} }
[BackgroundDependencyLoader]
private void load(ManiaConfigManager maniaConfig)
{
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
}
} }
} }

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@ -4,6 +4,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config; protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
@ -70,18 +73,11 @@ namespace osu.Game.Rulesets.Mania.UI
private void load() private void load()
{ {
BarLines.ForEach(Playfield.Add); BarLines.ForEach(Playfield.Add);
}
private DependencyContainer dependencies; Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
if (dependencies.Get<ManiaScrollingInfo>() == null)
dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
return dependencies;
} }
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages) protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)

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@ -1,23 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaScrollingInfo : IScrollingInfo
{
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
public ManiaScrollingInfo(ManiaConfigManager config)
{
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
}
}
}

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@ -1,21 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public abstract class ManiaScrollingPlayfield : ScrollingPlayfield
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction => Direction.Value = direction, true);
}
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary> /// <summary>
/// A collection of <see cref="Column"/>s. /// A collection of <see cref="Column"/>s.
/// </summary> /// </summary>
public class ManiaStage : ManiaScrollingPlayfield public class ManiaStage : ScrollingPlayfield
{ {
public const float HIT_TARGET_POSITION = 50; public const float HIT_TARGET_POSITION = 50;
@ -144,8 +144,6 @@ namespace osu.Game.Rulesets.Mania.UI
public void AddColumn(Column c) public void AddColumn(Column c)
{ {
c.VisibleTimeRange.BindTo(VisibleTimeRange);
topLevelContainer.Add(c.TopLevelContainer.CreateProxy()); topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
columnFlow.Add(c); columnFlow.Add(c);
AddNested(c); AddNested(c);

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@ -1,14 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{ {
public class HitCircleSelectionBlueprint : SelectionBlueprint public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
{ {
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle) public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
: base(hitCircle) : base(hitCircle)

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@ -0,0 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public class OsuSelectionBlueprint : SelectionBlueprint
{
protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
public OsuSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
}
public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
}
}

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@ -1,18 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public class SliderCircleSelectionBlueprint : SelectionBlueprint public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
{ {
private readonly Slider slider;
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position) public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
: base(hitObject) : base(hitObject)
{ {
this.slider = slider;
InternalChild = new SliderCirclePiece(slider, position); InternalChild = new SliderCirclePiece(slider, position);
Select(); Select();
@ -20,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input. // Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false; public override bool HandlePositionalInput => false;
public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
} }
} }

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -10,7 +9,7 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public class SliderSelectionBlueprint : SelectionBlueprint public class SliderSelectionBlueprint : OsuSelectionBlueprint
{ {
private readonly SliderCircleSelectionBlueprint headBlueprint; private readonly SliderCircleSelectionBlueprint headBlueprint;

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -9,7 +9,7 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
public class SpinnerSelectionBlueprint : SelectionBlueprint public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
{ {
private readonly SpinnerPiece piece; private readonly SpinnerPiece piece;
@ -20,5 +20,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
} }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
public override void AdjustPosition(DragEvent dragEvent)
{
// Spinners don't support position adjustments
}
} }
} }

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@ -7,11 +7,10 @@ using osu.Game.Rulesets.Objects;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Types;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
{ {
public const double OBJECT_RADIUS = 64; public const double OBJECT_RADIUS = 64;
@ -100,8 +99,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
} }
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
protected override HitWindows CreateHitWindows() => new OsuHitWindows(); protected override HitWindows CreateHitWindows() => new OsuHitWindows();
} }
} }

View File

@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createSliderEnds() private void createSliderEnds()
{ {
HeadCircle = new SliderCircle(this) HeadCircle = new SliderCircle
{ {
StartTime = StartTime, StartTime = StartTime,
Position = Position, Position = Position,
@ -176,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Objects
ComboIndex = ComboIndex, ComboIndex = ComboIndex,
}; };
TailCircle = new SliderTailCircle(this) TailCircle = new SliderTailCircle
{ {
StartTime = EndTime, StartTime = EndTime,
Position = EndPosition, Position = EndPosition,

View File

@ -1,19 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
public class SliderCircle : HitCircle public class SliderCircle : HitCircle
{ {
private readonly Slider slider;
public SliderCircle(Slider slider)
{
this.slider = slider;
}
public override void OffsetPosition(Vector2 offset) => slider.OffsetPosition(offset);
} }
} }

View File

@ -8,11 +8,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{ {
public class SliderTailCircle : SliderCircle public class SliderTailCircle : SliderCircle
{ {
public SliderTailCircle(Slider slider)
: base(slider)
{
}
public override Judgement CreateJudgement() => new OsuSliderTailJudgement(); public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
} }
} }

View File

@ -7,7 +7,6 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
@ -32,10 +31,5 @@ namespace osu.Game.Rulesets.Osu.Objects
} }
public override Judgement CreateJudgement() => new OsuJudgement(); public override Judgement CreateJudgement() => new OsuJudgement();
public override void OffsetPosition(Vector2 offset)
{
// for now we don't want to allow spinners to be moved around.
}
} }
} }

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -39,10 +38,6 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary> /// </summary>
private const float left_area_size = 240; private const float left_area_size = 240;
protected override bool UserScrollSpeedAdjustment => false;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
private readonly Container<HitExplosion> hitExplosionContainer; private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer; private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer; private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
@ -59,8 +54,6 @@ namespace osu.Game.Rulesets.Taiko.UI
public TaikoPlayfield(ControlPointInfo controlPoints) public TaikoPlayfield(ControlPointInfo controlPoints)
{ {
Direction.Value = ScrollingDirection.Left;
InternalChild = new PlayfieldAdjustmentContainer InternalChild = new PlayfieldAdjustmentContainer
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
@ -200,8 +193,6 @@ namespace osu.Game.Rulesets.Taiko.UI
} }
} }
}; };
VisibleTimeRange.Value = 7000;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Rulesets.Taiko.Replays;
using System.Linq; using System.Linq;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
@ -21,9 +22,15 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject> public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
{ {
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
Direction.Value = ScrollingDirection.Left;
TimeRange.Value = 7000;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -9,6 +9,7 @@ using OpenTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
private readonly TestPlayfield[] playfields = new TestPlayfield[4]; private readonly TestPlayfield[] playfields = new TestPlayfield[4];
public TestCaseScrollingHitObjects() public TestCaseScrollingHitObjects()
@ -33,18 +35,38 @@ namespace osu.Game.Tests.Visual
{ {
new Drawable[] new Drawable[]
{ {
playfields[0] = new TestPlayfield(ScrollingDirection.Up), scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
playfields[1] = new TestPlayfield(ScrollingDirection.Down) {
RelativeSizeAxes = Axes.Both,
Child = playfields[0] = new TestPlayfield()
},
scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[1] = new TestPlayfield()
},
}, },
new Drawable[] new Drawable[]
{ {
playfields[2] = new TestPlayfield(ScrollingDirection.Left), scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Up)
playfields[3] = new TestPlayfield(ScrollingDirection.Right) {
RelativeSizeAxes = Axes.Both,
Child = playfields[2] = new TestPlayfield()
},
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[3] = new TestPlayfield()
}
} }
} }
}); });
AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.VisibleTimeRange.Value = v)); AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddSliderStep("Time range", 100, 10000, 5000, v => scrollContainers.ForEach(c => c.TimeRange = v));
AddStep("Add control point", () => addControlPoint(Time.Current + 5000)); AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
} }
@ -52,7 +74,7 @@ namespace osu.Game.Tests.Visual
{ {
base.LoadComplete(); base.LoadComplete();
playfields.ForEach(p => p.HitObjects.AddControlPoint(new MultiplierControlPoint(0))); scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
for (int i = 0; i <= 5000; i += 1000) for (int i = 0; i <= 5000; i += 1000)
addHitObject(Time.Current + i); addHitObject(Time.Current + i);
@ -73,12 +95,15 @@ namespace osu.Game.Tests.Visual
private void addControlPoint(double time) private void addControlPoint(double time)
{ {
scrollContainers.ForEach(c =>
{
c.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
c.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
c.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
});
playfields.ForEach(p => playfields.ForEach(p =>
{ {
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
TestDrawableControlPoint createDrawablePoint(double t) TestDrawableControlPoint createDrawablePoint(double t)
{ {
var obj = new TestDrawableControlPoint(p.Direction, t); var obj = new TestDrawableControlPoint(p.Direction, t);
@ -111,15 +136,14 @@ namespace osu.Game.Tests.Visual
} }
} }
private void setScrollAlgorithm(ScrollVisualisationMethod algorithm) => scrollContainers.ForEach(c => c.ScrollAlgorithm = algorithm);
private class TestPlayfield : ScrollingPlayfield private class TestPlayfield : ScrollingPlayfield
{ {
public new ScrollingDirection Direction => base.Direction; public new ScrollingDirection Direction => base.Direction.Value;
public TestPlayfield(ScrollingDirection direction) public TestPlayfield()
{ {
base.Direction.Value = direction;
Padding = new MarginPadding(2); Padding = new MarginPadding(2);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary> /// <summary>
/// A blueprint placed above a <see cref="DrawableHitObject"/> adding editing functionality. /// A blueprint placed above a <see cref="DrawableHitObject"/> adding editing functionality.
/// </summary> /// </summary>
public class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState> public abstract class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
{ {
/// <summary> /// <summary>
/// Invoked when this <see cref="SelectionBlueprint"/> has been selected. /// Invoked when this <see cref="SelectionBlueprint"/> has been selected.
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary> /// <summary>
/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag. /// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
/// </summary> /// </summary>
public event Action<SelectionBlueprint, Vector2, InputState> DragRequested; public event Action<DragEvent> DragRequested;
/// <summary> /// <summary>
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to. /// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit
public override bool HandlePositionalInput => ShouldBeAlive; public override bool HandlePositionalInput => ShouldBeAlive;
public override bool RemoveWhenNotAlive => false; public override bool RemoveWhenNotAlive => false;
public SelectionBlueprint(DrawableHitObject hitObject) protected SelectionBlueprint(DrawableHitObject hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
@ -130,10 +130,12 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnDrag(DragEvent e) protected override bool OnDrag(DragEvent e)
{ {
DragRequested?.Invoke(this, e.Delta, e.CurrentState); DragRequested?.Invoke(e);
return true; return true;
} }
public abstract void AdjustPosition(DragEvent dragEvent);
/// <summary> /// <summary>
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected. /// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
/// </summary> /// </summary>

View File

@ -1,13 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Edit.Types
{
public interface IHasEditablePosition : IHasPosition
{
void OffsetPosition(Vector2 offset);
}
}

View File

@ -3,9 +3,9 @@
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.UI.Scrolling
{ {
public interface IScrollingInfo public interface IScrollingInfo
{ {
@ -13,5 +13,15 @@ namespace osu.Game.Rulesets.Mania.UI
/// The direction <see cref="HitObject"/>s should scroll in. /// The direction <see cref="HitObject"/>s should scroll in.
/// </summary> /// </summary>
IBindable<ScrollingDirection> Direction { get; } IBindable<ScrollingDirection> Direction { get; }
/// <summary>
///
/// </summary>
IBindable<double> TimeRange { get; }
/// <summary>
/// The algorithm which controls <see cref="HitObject"/> positions and sizes.
/// </summary>
IScrollAlgorithm Algorithm { get; }
} }
} }

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@ -1,59 +1,39 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Caching; using osu.Framework.Caching;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Lists;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.UI.Scrolling namespace osu.Game.Rulesets.UI.Scrolling
{ {
public class ScrollingHitObjectContainer : HitObjectContainer public class ScrollingHitObjectContainer : HitObjectContainer
{ {
/// <summary> private readonly IBindable<double> timeRange = new BindableDouble();
/// The duration required to scroll through one length of the <see cref="ScrollingHitObjectContainer"/> before any control point adjustments.
/// </summary>
public readonly BindableDouble TimeRange = new BindableDouble
{
MinValue = 0,
MaxValue = double.MaxValue
};
/// <summary> private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
/// The control points that adjust the scrolling speed.
/// </summary>
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); [Resolved]
private IScrollingInfo scrollingInfo { get; set; }
private readonly IScrollAlgorithm algorithm;
private Cached initialStateCache = new Cached(); private Cached initialStateCache = new Cached();
public ScrollingHitObjectContainer(ScrollVisualisationMethod visualisationMethod) public ScrollingHitObjectContainer()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
Direction.ValueChanged += _ => initialStateCache.Invalidate();
switch (visualisationMethod)
{
case ScrollVisualisationMethod.Sequential:
algorithm = new SequentialScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Overlapping:
algorithm = new OverlappingScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Constant:
algorithm = new ConstantScrollAlgorithm();
break;
} }
[BackgroundDependencyLoader]
private void load()
{
direction.BindTo(scrollingInfo.Direction);
timeRange.BindTo(scrollingInfo.TimeRange);
direction.ValueChanged += _ => initialStateCache.Invalidate();
timeRange.ValueChanged += _ => initialStateCache.Invalidate();
} }
public override void Add(DrawableHitObject hitObject) public override void Add(DrawableHitObject hitObject)
@ -70,20 +50,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
return result; return result;
} }
public void AddControlPoint(MultiplierControlPoint controlPoint)
{
ControlPoints.Add(controlPoint);
initialStateCache.Invalidate();
}
public bool RemoveControlPoint(MultiplierControlPoint controlPoint)
{
var result = ControlPoints.Remove(controlPoint);
if (result)
initialStateCache.Invalidate();
return result;
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{ {
if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0) if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0)
@ -100,7 +66,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!initialStateCache.IsValid) if (!initialStateCache.IsValid)
{ {
switch (Direction.Value) switch (direction.Value)
{ {
case ScrollingDirection.Up: case ScrollingDirection.Up:
case ScrollingDirection.Down: case ScrollingDirection.Down:
@ -111,7 +77,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
break; break;
} }
algorithm.Reset(); scrollingInfo.Algorithm.Reset();
foreach (var obj in Objects) foreach (var obj in Objects)
computeInitialStateRecursive(obj); computeInitialStateRecursive(obj);
@ -121,19 +87,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
private void computeInitialStateRecursive(DrawableHitObject hitObject) private void computeInitialStateRecursive(DrawableHitObject hitObject)
{ {
hitObject.LifetimeStart = algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, TimeRange); hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
if (hitObject.HitObject is IHasEndTime endTime) if (hitObject.HitObject is IHasEndTime endTime)
{ {
switch (Direction.Value) switch (direction.Value)
{ {
case ScrollingDirection.Up: case ScrollingDirection.Up:
case ScrollingDirection.Down: case ScrollingDirection.Down:
hitObject.Height = algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength); hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
break; break;
case ScrollingDirection.Left: case ScrollingDirection.Left:
case ScrollingDirection.Right: case ScrollingDirection.Right:
hitObject.Width = algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength); hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
break; break;
} }
} }
@ -158,19 +124,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
private void updatePosition(DrawableHitObject hitObject, double currentTime) private void updatePosition(DrawableHitObject hitObject, double currentTime)
{ {
switch (Direction.Value) switch (direction.Value)
{ {
case ScrollingDirection.Up: case ScrollingDirection.Up:
hitObject.Y = algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength); hitObject.Y = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
break; break;
case ScrollingDirection.Down: case ScrollingDirection.Down:
hitObject.Y = -algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength); hitObject.Y = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
break; break;
case ScrollingDirection.Left: case ScrollingDirection.Left:
hitObject.X = algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength); hitObject.X = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
break; break;
case ScrollingDirection.Right: case ScrollingDirection.Right:
hitObject.X = -algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength); hitObject.X = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
break; break;
} }
} }

View File

@ -3,10 +3,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI.Scrolling namespace osu.Game.Rulesets.UI.Scrolling
@ -14,88 +10,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary> /// <summary>
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s. /// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary> /// </summary>
public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler<GlobalAction> public abstract class ScrollingPlayfield : Playfield
{ {
/// <summary> protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500;
/// <summary> [Resolved]
/// The minimum span of time that may be visible by the length of the scrolling axes. private IScrollingInfo scrollingInfo { get; set; }
/// </summary>
private const double time_span_min = 50;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 200;
/// <summary>
/// The span of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
{
Default = time_span_default,
MinValue = time_span_min,
MaxValue = time_span_max
};
/// <summary>
/// Whether the player can change <see cref="VisibleTimeRange"/>.
/// </summary>
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// The container that contains the <see cref="DrawableHitObject"/>s.
/// </summary>
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)HitObjectContainer;
/// <summary>
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
/// </summary>
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
HitObjects.TimeRange.BindTo(VisibleTimeRange); Direction.BindTo(scrollingInfo.Direction);
} }
public bool OnPressed(GlobalAction action) protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
{
if (!UserScrollSpeedAdjustment)
return false;
switch (action)
{
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
return true;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
protected sealed override HitObjectContainer CreateHitObjectContainer()
{
var container = new ScrollingHitObjectContainer(VisualisationMethod);
container.Direction.BindTo(Direction);
return container;
}
} }
} }

View File

@ -4,13 +4,18 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Lists; using osu.Framework.Lists;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.UI.Scrolling namespace osu.Game.Rulesets.UI.Scrolling
{ {
@ -18,20 +23,82 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>. /// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield. /// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
/// </summary> /// </summary>
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject> public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
where TObject : HitObject where TObject : HitObject
where TPlayfield : ScrollingPlayfield where TPlayfield : ScrollingPlayfield
{ {
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500;
/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 200;
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
/// <summary>
/// The span of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="TimeRange"/> = 1000.
/// </summary>
protected readonly BindableDouble TimeRange = new BindableDouble(time_span_default)
{
Default = time_span_default,
MinValue = time_span_min,
MaxValue = time_span_max
};
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
/// <summary>
/// Whether the player can change <see cref="VisibleTimeRange"/>.
/// </summary>
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary> /// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s /// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>. /// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default); private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
protected IScrollingInfo ScrollingInfo => scrollingInfo;
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
scrollingInfo = new LocalScrollingInfo();
scrollingInfo.Direction.BindTo(Direction);
scrollingInfo.TimeRange.BindTo(TimeRange);
switch (VisualisationMethod)
{
case ScrollVisualisationMethod.Sequential:
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
break;
case ScrollVisualisationMethod.Overlapping:
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
break;
case ScrollVisualisationMethod.Constant:
scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
break;
}
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -75,19 +142,40 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Collapse sections with the same start time // Collapse sections with the same start time
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime); .GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
DefaultControlPoints.AddRange(timingChanges); controlPoints.AddRange(timingChanges);
// If we have no control points, add a default one // If we have no control points, add a default one
if (DefaultControlPoints.Count == 0) if (controlPoints.Count == 0)
DefaultControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier }); controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
} }
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield) public bool OnPressed(GlobalAction action)
{ {
playfield.HitObjects.AddControlPoint(controlPoint); if (!UserScrollSpeedAdjustment)
playfield.NestedPlayfields?.OfType<ScrollingPlayfield>().ForEach(p => applySpeedAdjustment(controlPoint, p)); return false;
switch (action)
{
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(TimeRange, TimeRange - time_span_step, 200, Easing.OutQuint);
return true;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(TimeRange, TimeRange + time_span_step, 200, Easing.OutQuint);
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
private class LocalScrollingInfo : IScrollingInfo
{
public IBindable<ScrollingDirection> Direction { get; } = new Bindable<ScrollingDirection>();
public IBindable<double> TimeRange { get; } = new BindableDouble();
public IScrollAlgorithm Algorithm { get; set; }
} }
} }
} }

View File

@ -12,7 +12,6 @@ using osu.Framework.Input.States;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Screens.Edit.Compose.Components namespace osu.Game.Screens.Edit.Compose.Components
{ {
@ -165,7 +164,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state); private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
private void onDragRequested(SelectionBlueprint blueprint, Vector2 delta, InputState state) => selectionBox.HandleDrag(blueprint, delta, state); private void onDragRequested(DragEvent dragEvent) => selectionBox.HandleDrag(dragEvent);
private class SelectionBlueprintContainer : Container<SelectionBlueprint> private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{ {

View File

@ -12,7 +12,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States; using osu.Framework.Input.States;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Types;
using OpenTK; using OpenTK;
using OpenTK.Input; using OpenTK.Input;
@ -60,19 +59,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
#region User Input Handling #region User Input Handling
public void HandleDrag(SelectionBlueprint m, Vector2 delta, InputState state) public void HandleDrag(DragEvent dragEvent)
{ {
// Todo: Various forms of snapping // Todo: Various forms of snapping
foreach (var blueprint in selectedBlueprints) foreach (var blueprint in selectedBlueprints)
{ blueprint.AdjustPosition(dragEvent);
switch (blueprint.HitObject.HitObject)
{
case IHasEditablePosition editablePosition:
editablePosition.OffsetPosition(delta);
break;
}
}
} }
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)

View File

@ -0,0 +1,92 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Framework.Lists;
using osu.Game.Configuration;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Tests.Visual
{
/// <summary>
/// A container which provides a <see cref="IScrollingInfo"/> to children.
/// This should only be used when testing
/// </summary>
public class ScrollingTestContainer : Container
{
public SortedList<MultiplierControlPoint> ControlPoints => scrollingInfo.Algorithm.ControlPoints;
public ScrollVisualisationMethod ScrollAlgorithm { set => scrollingInfo.Algorithm.Algorithm = value; }
public double TimeRange { set => scrollingInfo.TimeRange.Value = value; }
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public ScrollingTestContainer(ScrollingDirection direction)
{
scrollingInfo.Direction.Value = direction;
}
public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
private class TestScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
public readonly Bindable<double> TimeRange = new Bindable<double>(1000) { Value = 1000 };
IBindable<double> IScrollingInfo.TimeRange => TimeRange;
public readonly TestScrollAlgorithm Algorithm = new TestScrollAlgorithm();
IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm;
}
private class TestScrollAlgorithm : IScrollAlgorithm
{
public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
private IScrollAlgorithm implementation;
public TestScrollAlgorithm()
{
Algorithm = ScrollVisualisationMethod.Constant;
}
public ScrollVisualisationMethod Algorithm
{
set
{
switch (value)
{
case ScrollVisualisationMethod.Constant:
implementation = new ConstantScrollAlgorithm();
break;
case ScrollVisualisationMethod.Overlapping:
implementation = new OverlappingScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Sequential:
implementation = new SequentialScrollAlgorithm(ControlPoints);
break;
}
}
}
public double GetDisplayStartTime(double time, double timeRange)
=> implementation.GetDisplayStartTime(time, timeRange);
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
=> implementation.GetLength(startTime, endTime, timeRange, scrollLength);
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
=> implementation.PositionAt(time, currentTime, timeRange, scrollLength);
public void Reset()
=> implementation.Reset();
}
}
}

View File

@ -29,9 +29,12 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
base.Content.Add(blueprint = CreateBlueprint()); blueprint = CreateBlueprint();
blueprint.Depth = float.MinValue;
blueprint.SelectionRequested += (_, __) => blueprint.Select(); blueprint.SelectionRequested += (_, __) => blueprint.Select();
Add(blueprint);
AddStep("Select", () => blueprint.Select()); AddStep("Select", () => blueprint.Select());
AddStep("Deselect", () => blueprint.Deselect()); AddStep("Deselect", () => blueprint.Deselect());
} }