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Add ability to click on imported complete notification to present last import
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@ -11,6 +11,7 @@ using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -195,7 +196,7 @@ namespace osu.Game.Beatmaps
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downloadNotification.CompletionClickAction = () =>
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{
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PresentBeatmap?.Invoke(importedBeatmap);
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PresentCompletedImport(importedBeatmap.Yield());
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return true;
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};
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downloadNotification.State = ProgressNotificationState.Completed;
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@ -231,6 +232,12 @@ namespace osu.Game.Beatmaps
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BeatmapDownloadBegan?.Invoke(request);
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}
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protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
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{
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base.PresentCompletedImport(imported);
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PresentBeatmap?.Invoke(imported.LastOrDefault());
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}
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/// <summary>
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/// Get an existing download request if it exists.
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/// </summary>
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@ -166,10 +166,20 @@ namespace osu.Game.Database
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}
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}
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notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
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notification.CompletionText = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
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notification.CompletionClickAction += () =>
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{
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if (imported.Count > 0)
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PresentCompletedImport(imported);
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return true;
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};
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notification.State = ProgressNotificationState.Completed;
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}
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protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
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{
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}
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/// <summary>
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/// Import an item from an <see cref="ArchiveReader"/>.
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/// </summary>
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@ -169,7 +169,7 @@ namespace osu.Game.Overlays.Notifications
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public Action<Notification> CompletionTarget { get; set; }
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/// <summary>
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/// An action to complete when the completion notification is clicked.
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/// An action to complete when the completion notification is clicked. Return true to close.
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/// </summary>
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public Func<bool> CompletionClickAction;
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