From 2c0a5b7ef54169412c805ad4b05ea47cf131c012 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 14:21:48 +0100 Subject: [PATCH] Fix missing tiny droplet not triggering fail with perfect on Stable does this: https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameplayElements/HitObjectManagerFruits.cs#L98-L102 I'd rather not say what I think about it doing that, since it's likely to be unpublishable, but to approximate that, just make it so that only the "default fail condition" is beholden to the weird ebbs and flows of what the ruleset wants. This appears to fix the problem case and I'm hoping it doesn't break something else but I'm like 50/50 on it happening anyway at this point. Just gotta add tests add nauseam. --- .../Scoring/CatchHealthProcessor.cs | 4 ++-- .../Scoring/AccumulatingHealthProcessor.cs | 4 +++- .../Scoring/DrainingHealthProcessor.cs | 7 +++++-- osu.Game/Rulesets/Scoring/HealthProcessor.cs | 18 ++++++------------ 4 files changed, 16 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index 2e1aec0803..2f55f9a85f 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Scoring protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) => Enumerable.Empty(); - protected override bool CanFailOn(JudgementResult result) + protected override bool CheckDefaultFailCondition(JudgementResult result) { // matches stable. // see: https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Play/Rulesets/Ruleset.cs#L967 @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Scoring if (result.Type == HitResult.SmallTickMiss) return false; - return base.CanFailOn(result); + return base.CheckDefaultFailCondition(result); } protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result) diff --git a/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs index 422bf8ea79..bb4c2463a7 100644 --- a/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Rulesets.Judgements; + namespace osu.Game.Rulesets.Scoring { /// @@ -9,7 +11,7 @@ namespace osu.Game.Rulesets.Scoring /// public partial class AccumulatingHealthProcessor : HealthProcessor { - protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value < requiredHealth; + protected override bool CheckDefaultFailCondition(JudgementResult _) => JudgedHits == MaxHits && Health.Value < requiredHealth; private readonly double requiredHealth; diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 92a064385b..e72a8aaf67 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -142,9 +142,12 @@ namespace osu.Game.Rulesets.Scoring } } - protected override bool CanFailOn(JudgementResult result) + protected override bool CheckDefaultFailCondition(JudgementResult result) { - return !result.Judgement.MaxResult.IsBonus() && result.Type != HitResult.IgnoreHit; + if (result.Judgement.MaxResult.IsBonus() || result.Type == HitResult.IgnoreHit) + return false; + + return base.CheckDefaultFailCondition(result); } protected override void Reset(bool storeResults) diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index ccf53f075a..9e4c06b783 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Scoring public event Func? Failed; /// - /// Additional conditions on top of that cause a failing state. + /// Additional conditions on top of that cause a failing state. /// public event Func? FailConditions; @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Scoring Health.Value += GetHealthIncreaseFor(result); - if (CanFailOn(result) && meetsAnyFailCondition(result)) + if (meetsAnyFailCondition(result)) TriggerFailure(); } @@ -69,16 +69,10 @@ namespace osu.Game.Rulesets.Scoring protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.HealthIncrease; /// - /// Whether a failure can occur on a given . - /// If the return value of this method is , neither nor will be checked - /// after this . + /// Checks whether the default conditions for failing are met. /// - protected virtual bool CanFailOn(JudgementResult result) => true; - - /// - /// The default conditions for failing. - /// - protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value); + /// if failure should be invoked. + protected virtual bool CheckDefaultFailCondition(JudgementResult result) => Precision.AlmostBigger(Health.MinValue, Health.Value); /// /// Whether the current state of or the provided meets any fail condition. @@ -86,7 +80,7 @@ namespace osu.Game.Rulesets.Scoring /// The judgement result. private bool meetsAnyFailCondition(JudgementResult result) { - if (DefaultFailCondition) + if (CheckDefaultFailCondition(result)) return true; if (FailConditions != null)