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Move field upwards in class
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@ -19,6 +19,8 @@ namespace osu.Game.Skinning.Editor
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{
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private readonly Drawable target;
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private readonly List<BindableList<ISkinnableComponent>> targetComponents = new List<BindableList<ISkinnableComponent>>();
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public SkinBlueprintContainer(Drawable target)
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{
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this.target = target;
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@ -30,8 +32,6 @@ namespace osu.Game.Skinning.Editor
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SelectedItems.BindTo(editor.SelectedComponents);
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}
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private readonly List<BindableList<ISkinnableComponent>> targetComponents = new List<BindableList<ISkinnableComponent>>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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