diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs
index edba462bc2..d601f40afe 100644
--- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs
+++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs
@@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Background
/// Check if properly triggers the visual settings preview when a user hovers over the visual settings panel.
///
[Test]
- public void PlayerLoaderSettingsHoverTest()
+ public void TestPlayerLoaderSettingsHover()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
@@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Background
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
///
[Test]
- public void PlayerLoaderTransitionTest()
+ public void TestPlayerLoaderTransition()
{
performFullSetup();
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
@@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Background
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
///
[Test]
- public void StoryboardBackgroundVisibilityTest()
+ public void TestStoryboardBackgroundVisibility()
{
performFullSetup();
createFakeStoryboard();
@@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Background
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
///
[Test]
- public void StoryboardTransitionTest()
+ public void TestStoryboardTransition()
{
performFullSetup();
createFakeStoryboard();
@@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual.Background
/// Ensure is properly accepting user-defined visual changes for a background.
///
[Test]
- public void DisableUserDimBackgroundTest()
+ public void TestDisableUserDimBackground()
{
performFullSetup();
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
@@ -150,7 +150,7 @@ namespace osu.Game.Tests.Visual.Background
/// Ensure is properly accepting user-defined visual changes for a storyboard.
///
[Test]
- public void DisableUserDimStoryboardTest()
+ public void TestDisableUserDimStoryboard()
{
performFullSetup();
createFakeStoryboard();
@@ -170,7 +170,7 @@ namespace osu.Game.Tests.Visual.Background
/// Check if the visual settings container retains dim and blur when pausing
///
[Test]
- public void PauseTest()
+ public void TestPause()
{
performFullSetup(true);
AddStep("Pause", () => player.Pause());
@@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Background
/// Check if the visual settings container removes user dim when suspending for
///
[Test]
- public void TransitionTest()
+ public void TestTransition()
{
performFullSetup();
FadeAccessibleResults results = null;
@@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Background
/// Check if background gets undimmed and unblurred when leaving for
///
[Test]
- public void TransitionOutTest()
+ public void TestTransitionOut()
{
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
@@ -209,7 +209,7 @@ namespace osu.Game.Tests.Visual.Background
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
///
[Test]
- public void ResumeFromPlayerTest()
+ public void TestResumeFromPlayer()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));