diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index edba462bc2..d601f40afe 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Background /// Check if properly triggers the visual settings preview when a user hovers over the visual settings panel. /// [Test] - public void PlayerLoaderSettingsHoverTest() + public void TestPlayerLoaderSettingsHover() { setupUserSettings(); AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true }))); @@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Background /// We need to check that in this scenario, the dim and blur is still properly applied after entering player. /// [Test] - public void PlayerLoaderTransitionTest() + public void TestPlayerLoaderTransition() { performFullSetup(); AddStep("Trigger hover event", () => playerLoader.TriggerOnHover()); @@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Background /// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard. /// [Test] - public void StoryboardBackgroundVisibilityTest() + public void TestStoryboardBackgroundVisibility() { performFullSetup(); createFakeStoryboard(); @@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Background /// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background. /// [Test] - public void StoryboardTransitionTest() + public void TestStoryboardTransition() { performFullSetup(); createFakeStoryboard(); @@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual.Background /// Ensure is properly accepting user-defined visual changes for a background. /// [Test] - public void DisableUserDimBackgroundTest() + public void TestDisableUserDimBackground() { performFullSetup(); AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); @@ -150,7 +150,7 @@ namespace osu.Game.Tests.Visual.Background /// Ensure is properly accepting user-defined visual changes for a storyboard. /// [Test] - public void DisableUserDimStoryboardTest() + public void TestDisableUserDimStoryboard() { performFullSetup(); createFakeStoryboard(); @@ -170,7 +170,7 @@ namespace osu.Game.Tests.Visual.Background /// Check if the visual settings container retains dim and blur when pausing /// [Test] - public void PauseTest() + public void TestPause() { performFullSetup(true); AddStep("Pause", () => player.Pause()); @@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Background /// Check if the visual settings container removes user dim when suspending for /// [Test] - public void TransitionTest() + public void TestTransition() { performFullSetup(); FadeAccessibleResults results = null; @@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Background /// Check if background gets undimmed and unblurred when leaving for /// [Test] - public void TransitionOutTest() + public void TestTransitionOut() { performFullSetup(); AddStep("Exit to song select", () => player.Exit()); @@ -209,7 +209,7 @@ namespace osu.Game.Tests.Visual.Background /// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim. /// [Test] - public void ResumeFromPlayerTest() + public void TestResumeFromPlayer() { performFullSetup(); AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));